How to Play MetricBase World

Build. Trade. Explore. Thrive Together!

▶ Play now

MetricBase World is a browser-based, isometric multiplayer MMO and living economic simulation. You play a chibi adventurer in a shared world: gather raw materials, craft them into gear, farm crops, fight monsters, trade with other players, and build a home of your own. Everything runs in your browser — no download required.

On top of the everyday loop sits a full open-world PvP layer: danger zones with real loot stakes, deep gear with armour, crit and weapon abilities, guild warfare (ranks, banks, tax, wars), territory control, and a weekly-style Castle Siege for the crown. Fight only where you choose — towns stay safe.

And when you're ready to leave your mark: found a Player World 🌍 — your own buildable zone with farms, markets, rivers and bridges — charge visitor passes and gather tax, and grow it by burning $BASE. This page is the full wiki: everything in the game is documented below.

🚀 1. Getting Started

MetricBase World is gated by the $BASE token on Solana to keep the economy healthy.

1
Open the game Go to world.metricbase.org in a modern desktop or mobile browser (Chrome, Edge, Firefox, or Safari).
2
Connect your Solana wallet Click Connect Wallet and approve the signature request. This proves you own the wallet — it does not move any funds.
3
Hold at least 1,000 $BASE Your wallet needs a minimum balance of the $BASE token to enter the world. This is the world's "key" — your tokens stay yours.
4
Name your character & spawn in Pick a name and you'll appear in the MetricBase Hub with 25 starting gold. Your progress (level, gold, inventory, skills, quests, land) is saved automatically.
Your character is tied to your wallet, so you can log back in from any device and pick up exactly where you left off.

🎮 2. Controls

Desktop (keyboard)

ActionKey
MoveW A S D / arrows — or left-click / tap the ground to walk there
Target an enemy (monster or player)Left-click / tap them
Attack your targetRight-click · Space · mobile ⚔️
Weapon abilities (skill hotbar)15 Q E R
Talk / Interact (NPCs, shops, plots)E
Gather, or grab a loot bag in reachF (fish with G)
Open Crafting / InventoryC / I
Toggle your lampL
Toggle PvP flag (Yellow zones)🛡️/⚔️ button (top-centre)
Zoom the cameraMouse wheel · two-finger pinch · 🔍+ / 🔍− buttons

Mobile (touch)

On phones and tablets, use the on-screen joystick to move and the contextual action buttons (attack, gather, interact) that appear near the bottom of the screen. The HUD buttons across the top and side open Inventory, Crafting, Quests, and the social panels.

Most panels also have a clickable HUD button (🔨 Craft, 🎒 Inventory, 🏆 Leaderboard, 🛡️ Guild, 🎉 Party, 😀 Emotes), so you never need the keyboard.
💬 Look for the floating prompt. When you stand next to something you can use — an NPC, a land plot, a farm plot — a little “E · …” bubble pops up over it (it shows on touch). That's your cue to press E / tap ✨ to talk, buy a plot, plant, or harvest.

🔄 3. The Core Loop

MetricBase World is built around one satisfying everyday loop, wrapped in a community layer:

⛏️ Gather

Chop wood, mine ore, catch fish, and harvest crops to collect raw materials.

🔨 Craft

Turn materials into planks, bars, food, tools, and weapons at the workbench.

💰 Trade

Sell to Pip, run your own shop, or swap gold for $BASE on the open market.

🏠 Build

Buy land, build a house or shop, and make the world your own.

🤝 Community

Form guilds and parties, chat, emote, and climb the leaderboards together.

⛏️ 4. Gathering

Walk up to a resource node, face it, and press the gather key. There are three gathering skills, each with its own XP and levels:

SkillNodeKeyYields
WoodcuttingTreesFWood, Hardwood
MiningRocks & depositsFCopper Ore, Iron Ore
FishingFishing spots (on water)G12 fish species across 5 rarities

Tiers & requirements

Higher-tier nodes need a higher skill level — e.g. Iron Deposits and Hardwood trees require level 3, and Ironwood requires level 4. Level a skill up by gathering its basic nodes first.

Rare finds ✨

Every gather has a small chance to also turn up a rare materialAmber (trees), Gemstone (rocks), or Pearl (fish). They sell for a lot, and a Gemstone can be forged into the best weapon in the game.

Equip a crafted tool (axe, pickaxe, fishing rod, or net) to gather faster — and steel-tier tools also have a chance to drop a bonus resource each time. See Crafting & Tools.

🎣 Fishing is a minigame

Unlike trees and rocks, fish fight back. Cast at a fishing spot and:

Better rods widen the green zone, and rain makes it wider still — the fish really do bite better in the rain. Every cast costs 2g of bait and the energy is spent landed or escaped — so breathe, watch the rhythm, and tap on the beat.

🐠 Fish rarity

Every landed fish rolls which species it is. Most catches are the common River Fish or Prized Salmon, but rarer species surface too — and they sell to Pip for far more. A Lucky Lure and rain both tilt the odds toward rarer species, and rare-and-better catches are announced to the whole zone.

🏞️ River & lake waters

River Fish
River Fish
sells 8g
Common
Bluegill
Bluegill
sells 9g
Common
Striped Carp
Striped Carp
sells 22g
Uncommon
Whiskered Catfish
Whiskered Catfish
sells 26g
Uncommon
Golden Trout
Golden Trout
sells 85g
Rare
Crystal Koi
Crystal Koi
sells 280g
Epic
Ancient Sturgeon
Ancient Sturgeon
sells 1,400g
Legendary

🌊 Deep waters (Wilderness & Grotto)

Prized Salmon
Prized Salmon
sells 16g
Common
Silver Pike
Silver Pike
sells 40g
Uncommon
Ghostfin Eel
Ghostfin Eel
sells 130g
Rare
Stormray
Stormray
sells 420g
Epic
Abyssal Leviathan
Abyssal Leviathan
sells 2,000g
Legendary

🍳 Every species cooks

Take your catch to a workbench: each fish grills into its own dish, and the rarer the fish, the mightier the meal. Epic-and-better dishes fully restore your energy — so decide: sell the trophy to Pip, or eat like a legend before a long Wilderness run.

DishRestoresCooked from
Cooked Fish+40 HP · +35 ⚡River Fish
Pan-Seared Bluegill+45 HP · +40 ⚡Bluegill
Grilled Salmon+60 HP · +55 ⚡Prized Salmon
Hearty Carp Stew+60 HP · +55 ⚡Striped Carp
Crispy Catfish Fry+70 HP · +60 ⚡Whiskered Catfish
Grilled Pike Skewer+85 HP · +65 ⚡Silver Pike
Golden Trout Fillet+110 HP · +80 ⚡Golden Trout
Smoked Ghostfin Eel+130 HP · +90 ⚡Ghostfin Eel
Crystal Koi Sashimi+150 HP · full ⚡Crystal Koi
Charged Stormray Steak+170 HP · full ⚡Stormray
Ancient Sturgeon Roast+220 HP · full ⚡Ancient Sturgeon
Leviathan Feast+260 HP · full ⚡Abyssal Leviathan
🍗 Mind your Energy! Gathering, fighting, and farming all burn energy (the 🍗 gauge on your HUD). Run out and you'll be too hungry to work until you eat. Keep cooked food on hand — see Energy & Food.
🌙 The world reacts to the weather and the hour. Gathering is slower at night — light your lamp (L) to work at full speed in the dark. And the fish bite in the rain, so a wet day is a great time to fish.

🌾 5. Farming

Farm plots are scattered across the world (look for tilled soil). Stand on an empty plot and interact to plant a seed, then wait for it to grow.

CropSeed priceGrow timeYieldSells for
🌾 Wheat5g (Pip / Wheat Market)~90s2 wheat · 14 XP7g each
🥕 Carrot9g (Carrot Market)~150s2 carrots · 22 XP14g each

🍗 5b. Energy & Food

You can't adventure on an empty stomach. Every working action spends Energy (the 🍗 gauge on your HUD, max 100):

ActionEnergy cost
Gather (chop / mine / fish)8
Attack a monster5
Plant or harvest a crop6

When your energy is too low for an action, you'll be told you're too hungry and the action is refused until you eat.

Restoring energy

Eat food (from your Inventory) to refill — most food restores HP and energy:

FoodRestoresGet it by
Bread+30 HP, +25 energyBaking wheat, or buying from Pip (8g)
Cooked Fish+40 HP, +35 energyCooking River Fish
Grilled Salmon+60 HP, +55 energyGrilling Prized Salmon
Fish dishes ×10up to +260 HP, full energyCooking rarer species — see Fishing
A slow trickle of energy returns over time, so you'll never be permanently stuck — but food is far faster, so a well-fed adventurer always out-works a hungry one. Tip: keep a stack of bread or cooked fish before a long gathering or hunting run.

Note: a Health Potion is medicine — it heals HP but does not restore energy. For energy you need real food.

🔨 6. Crafting & Tools

Open the Crafting panel (C or the 🔨 button) to turn raw materials into useful goods. Crafting charges a small forge fee in gold and takes time at the workbench — heavier gear takes longer to forge, and the button shows "Crafting…" while it works.

What you can make

Tool tiers

TierSpeedBonus
Copper (axe / pickaxe / rod)30% faster
Iron / Pro (axe / pickaxe / rod)50% faster
Steel (axe / pickaxe / Trawler's Net)50% faster40% chance of a bonus drop
🎣 Gilded Rod (fishing)60% faster50% bonus catch · +25% fishing XP
🎣 Abyssal Rod (fishing)65% faster60% bonus catch · +50% fishing XP · pearls surface far more often

Equip a tool from your Inventory into the tool slot (separate from your weapon). It only helps the matching skill.

Fishing accessories

Craftable gear that boosts fishing while worn (stacks with your rod):

The Gilded Rod is crafted from planks, steel and rare Amber; the Abyssal Rod upgrades a Gilded Rod with 3 Pearls — the ultimate fishing setup also widens the catch minigame's green zone.

⚔️ 7. Combat & Leveling

Approach a hostile creature (Training Dummy, Wild Slime, Slime Brute) and press Space to attack. The server handles all damage fairly. Monsters hit back, so watch your HP.

⚠️ Monsters hit hard. Every creature counter-attacks when you trade blows, and they hit for serious damage — the Slime Brute in the Grotto can take down an under-levelled adventurer fast. Don't out-punch what you can't out-heal: keep food on hand, level up, and equip the best weapon you can craft before taking on the Brute.

Knockout & respawn

If your HP hits 0 you're knocked out. Pay 100 gold to respawn immediately, or wait 30 minutes for a free revival. You can't move or fight while knocked out.

⚔️ Gear, armour & abilities

Damage is Attack × Skill × Crit − Armour. Armour has diminishing returns — it always helps but never makes you invincible. Base crit is 5% at 1.5×; gear raises both.

The Inventory panel shows your live ⚔️ attack · 🛡️ armour · 🎯 crit · 💥 crit power and a durability bar for each piece.

🗡️ 7b. PvP & Danger Zones

Player-vs-player combat is opt-in by where you go. Every zone shows a danger tier banner when you enter:

TierWhereRules
🟢 SafeHub, Community LodgeNo PvP, ever.
🟡 YellowWildernessOpt-in: toggle your PvP flag; both fighters must be flagged. No item loss.
🔴 RedSlime GrottoOpen PvP. On death you drop your gathered materials; gear survives.
BlackObsidian ReachFull loot — drop your whole bag + half your loose gold. Richest rewards.

To fight: left-click a player to target them, then attack. When someone is knocked out in a Red/Black zone, their dropped items form a loot bag anyone can grab with F.

🛡️ Anti-grief built in: players under level 5 can't be pulled into PvP, you get a few seconds of spawn immunity after entering a zone, and Safe zones are always off-limits to fighting.

👮 Crime, reputation & bounties

Strike down a non-consenting player and you become a Criminal — your name turns red and towns lock you out until it cools off (~10 min). Anyone can put a bounty (gold) on a target; whoever defeats them claims the pot. Guild-war kills are sanctioned and don't make you a criminal.

⛓️ Jail

Crime doesn't pay: a criminal who's defeated in PvP gets arrested and thrown in the Jail for 2 minutes. The cell stays locked until your sentence is served — then you're released and pardoned, free to return to town.

🤺 Duels (Arena)

Want a fair fight with nothing on the line? Left-click a player and hit ⚔️ Duel. If they accept, you both heal to full and fight a consensual 1v1 anywhere — even in a safe town — with no loot, no crime, and no knockout penalty. Drop your opponent to win; the loser is simply restored. Duels draw after 90 seconds, and leaving forfeits.

🐎 Mounts

Craft a mount — Sturdy Pony (+25%), Swift Steed (+45%), or Dire Wolf (+70%) — and equip it in the Inventory panel's Mount slot for a permanent movement-speed boost.

🛡️ 7c. Guild Warfare & Territory

Guilds are now full power structures. Open the 🛡️ Guild panel to manage yours.

🏴 Territory control

PvP zones contain capture points. Stand on one as a guild member for about 12 seconds uncontested to claim it — a rival nearby contests it and freezes progress. A flag shows the owning tag, a capture ring, and contested state. Every point your guild holds pays territory income into the guild bank every 5 minutes. Ownership persists; disband and you lose your land.

👑 7d. Castle Siege

On a recurring schedule (a 15-minute window every 4 hours), the King Crystal in the Obsidian Reach (Black Zone) becomes vulnerable and a red “CASTLE SIEGE LIVE” banner appears.

Reaching the crystal means braving the full-loot Black Zone — bring your guild, your best gear, and watch for rivals.

🥇 PvP seasons & rank

Every PvP knockout shifts your PvP rating (+25 for a kill, −15 for a death), which sets your rank — Bronze, Silver, Gold, Platinum, Diamond, Master, Grandmaster, Legend. The 🏆 Leaderboard's PvP tab ranks the season's best fighters. Seasons last 90 days; at each reset your rating returns to the baseline (you keep your character, gear, and gold).

📜 8. Quests

Talk to NPCs (press E) to pick up quests. They guide you through the game and reward XP, gold, and gear.

Aria — the Guide (Hub)

Your starter chain: meet her, explore, fight your first dummy, and become a Veteran Adventurer.

Rook — the Scout (Wilderness)

Slime patrol and gel collection, rewarding the Gel-Edged Knife.

Moss — the Warden (Grotto)

Venture into the cave and take down the mighty Slime Brute.

Brenna — the Blacksmith (Hub)

A five-part smithing chain: iron → steel → a rare gemstone → a free master Steel Pickaxe.

Open the Quest log (the HUD card on desktop, or the floating quest button on mobile) to track your active objectives.

💰 9. Trade & Economy

Pip's Provisions (Hub)

Press E near Pip to buy supplies (potions, seeds, a starter blade) and sell your gathered & crafted materials for gold.

Pip's buy prices are dynamic: the more of a material is sold, the less he pays for it (prices recover over time). It keeps the economy from flooding — sell a variety, not just one thing.

The open Gold Market

Pip's shop also hosts a player-to-player order book where you trade in-game gold for crypto. Pick your currency — $BASE, USDC, IDRX, or SOL — then post a bid (buy gold) or an offer (sell gold). Trades settle peer-to-peer on-chain directly between the two wallets, verified by the server; a small in-game gold fee applies. Each order shows the currency it's priced in, so check before you buy.

📈 Price chart & recent trades

The market tab shows a live candlestick price chart (tokens per 1 gold) plus the last price and 24h change, so you can spot the going rate before you trade. The chart follows the currency you've selected — switch the currency picker to see each market's own history. Underneath, a Recent transactions ticker lists the latest fills across every currency, each with the gold traded, the amount and currency it settled in, and how long ago it happened.

📣 9b. Ads & Earnings

MetricBase World has a built-in ad marketplace: brands buy ad space in the world, and players share 50% of the revenue just by playing. Open it from ⚙️📣 Ads & Earnings. All money is in $BASE.

💸 Earn as a player

Ads appear on in-world billboards (one in each zone) and a banner above your skill bar. Every minute you can see an ad, you generate an impression — and as a program member you earn 50% of what the advertiser pays for it.

1
Invite 5 friends Your invite count shows in the Earn tab (X / 5).
2
Apply to the program Once you've invited 5 friends, tap Apply to join.
3
Play & earn Earnings accrue automatically from ads you see. Track your claimable balance, lifetime earnings, and impressions.
4
Claim in $BASE Cash out to your wallet once you reach the 10,000 $BASE minimum.

📈 Advertise as a brand

🏢 No game account needed! Brands have their own portal at world.metricbase.org/brands — connect a wallet, deposit $BASE, and launch a campaign with a live billboard preview in about three minutes. Everything below also works from the in-game 📣 Ads panel.

Deposit $BASE, create a campaign, and bid:

Every zone's billboard and the banner always show an ad — when a slot has no ad of its own it displays the top-ranked campaign, so a single advertiser can reach the whole world.

📅 9c. Daily Rewards

Open ⚙️ → 📅 Daily Rewards for free gold every day:

The "visit a player World" task is the easiest gold of the day — open 🌍 Worlds → Explore and hop into any published World.

🧑‍🌾 9d. Job Board — hire & be hired

Open ⚙️ → 🧑‍🌾 Job Board to hire other players or work for them. It works in every zone and inside player Worlds.

How the money moves: the gold reward is taken from the employer and held in escrow the moment the job is posted — a worker can never be stiffed. When the job completes, the reward is paid to the worker automatically (by mail-safe credit if they're offline) and the employer gets a 📬 mail notification. Cancelling an open job refunds the escrow in full.

New player with 25g? Take a delivery job — buy or gather the items, deliver, and pocket the reward. It's the fastest way to earn from other players' gold.

🏠 10. Housing & Shops

Owning land is the big mid-game goal (and the largest gold sink). Plots are available in every outdoor zone.

1
Buy a plot Stand on an empty 3×3 land plot, interact, and buy it for 500 gold.
2
Build a House or a Shop Your name goes on it, and it becomes a solid structure others can see.
3
Make it yours Repaint the roof (6 colours), put a custom name on the sign, and place props on the four corners.

😴 Rest at home

Your house isn't just for show — it's where you recover. Open your own house (🏠 panel) and hit Rest here to instantly refill your energy and HP. You can rest again every 8 minutes, so a home is a real advantage for long play sessions (you'll still want food on the go).

💡 Building lights

Switch your house or shop's light on from the 🏠 panel. A lit building casts a warm window glow that everyone can see at night — great for finding your place (or your shop) after dark. The light slowly burns the building's energy reserve while it's on; top it up with Lamp Oil, a craftable fuel (2 River Fish + 1 Wood at the workbench — each flask restores 50 energy). When the reserve runs out, the light switches off until you refuel.

Run a player shop

Build a Shop and stock items from your inventory at prices you choose. Anyone can buy from it (by quantity or buy-all). Sales pile up as earnings you collect on your next visit — so you earn even while offline.

🤝 11. Social Play

🛡️ Guilds

Found a guild for 1,000 gold, or request to join one — a leader or officer must approve your request. Your tag shows on your nameplate worldwide, with a shared roster, bank, ranks, wars, and cross-zone guild chat.

🎉 Parties

Invite up to 3 others into a party. Fight or gather near your partymates for bonus XP — the finisher of a kill earns extra, allies share assist XP and quest credit, and nearby members share gathering XP.

💬 Chat

Toggle between Zone, Guild, and Party channels. Guild and party messages reach members across zones.

😀 Emotes & Who

Broadcast emoji bubbles, and open the online roster to see who's around and their levels.

🏆 Leaderboard

Climb the top-10 charts for combat Level, Richest (gold), gathering Skills, and seasonal PvP rating.

📢 Hub Billboard

The plaza billboard shows the live on-chain $BASE holder count and how many players are online.

11b. VIP Lodge, Arcade & the Black Zone

🏛️ Community Lodge (VIP)

The Community Lodge off the Hub is VIP-only, with three ways in (prompted at the door, saved to your character): hold 10,000,000 $BASE (free while you hold), a Burn pass — 100 gold + burn 10,000 $BASE for 14 days, or a Gold pass — 1,000 gold (no burn) for 14 days. Inside, talk to the arcade host to launch the Base Rush arcade game in a full-screen cabinet.

⚫ The Black Zone (Obsidian Reach)

Reached through the Black Gate in the Slime Grotto. Entry costs a one-time burn of 1,000,000 $BASE — a lifetime unlock tied to your account. It's full-loot and holds the best resources in the game (obsidian gemstone veins, ancient hardwood, dense iron) plus the King Crystal and its weekly siege.

$BASE burns and VIP holdings are real on-chain actions, verified by the server. Burning is permanent — make sure you mean it before you confirm.

🌍 12. Player Worlds — build your own zone

The end-game flex: found your own World — a persistent, buildable zone that other players can visit, farm, and shop in. You design it, you set the prices, you collect the earnings.

1
Found a World Open 🌍 Worlds → My Worlds → Found a World. A slot costs 1,000,000 gold (paid to the game treasury). Short on gold? Pip's gold desk in the same panel sells gold 1:1 for $BASE.
2
Build it Enter your World and hit 🔨 Build. Drag assets from the palette onto the map (or tap-select then tap tiles). Tools: ✋ Move (drag placed objects to a new tile), 🧹 Erase, 📍 Spawn (where visitors arrive), and 💾 Save. A walkability guide tints blocked tiles red and rivers blue while you build.
3
Publish & earn Name it, set a visitor pass price (up to 100,000g, 0 = free) and a gather tax (up to 25% of the value visitors earn per harvest, at shop prices), then Publish. Pass sales and taxes pile into your earnings — hit Collect anytime.

🧱 Assets, the Build Shop & the P2P market

🌊 Terrain that plays

🌾 Crop Markets

Place a Wheat Market or Carrot Market and it becomes a working trade post: visitors walk up + interact to buy that crop's seeds and sell their harvest (wheat: 5g seed / 7g sell · carrot: 9g / 14g). Pair markets with soil fields for a self-contained farming economy that ticks daily quests too.

🗺️ Expansion — burn $BASE to grow

StepSizeBurn cost
Base24×24 tiles
128×28🔥 100,000 $BASE
232×32🔥 250,000 $BASE
336×36🔥 500,000 $BASE

Expanding also raises your build caps proportionally — a maxed World holds 2.25× the props of a fresh one. The resize happens live for everyone standing inside.

📊 Discovery & analytics

A stocked World is a business: seeds and passes are the door charge, gather tax is the recurring revenue, and daily-quest visitors are foot traffic.

🗺️ 13. The World

Travel between zones through glowing portals. Each zone is themed:

ZoneDangerWhat's there
MetricBase Hub🟢 SafeThe town square. Pip, Aria, Brenna, the billboard, the lake, beginner gathering nodes, farms, and homesteads.
Wilderness🟡 YellowRook, the Training Dummy, Wild Slimes, higher-tier trees/ore/fish, a river, a capture point — plus frontier farms & housing.
Slime Grotto🔴 RedA cave past the Wilderness with pools, Moss, the Slime Brute, rich nodes, a capture point, and the Black Gate.
Obsidian Reach⚫ BlackBurn-gated, full-loot end-game zone: the best resources, two capture points, and the King Crystal siege.
Community Lodge🟢 Safe · VIPA cosy VIP indoor space with the Base Rush arcade.
MetricBase World is fully multiplayer — you'll see other players move, fight, and gather in real time. Very busy zones split into multiple copies of about 20 players each, so the world always feels lively without lag.

🌗 Day & night

The world runs on a live day/night cycle — a full day passes about every 20 minutes. Watch the sky shift through dawn ☀️ day, dusk 🌇, and night 🌙; the HUD clock shows the current in-world time. Everyone shares the same time of day.

🔦 Light up the night. Press L (or tap the 💡 button) to toggle your lamp. It casts a warm glow around you that cuts through the dark — and other players can see your light too. Gathering is slower at night unless your lamp is on, so it's more than just decoration. Turn it off in daylight when you don't need it.

🌦️ Weather

The skies are alive too. The world rolls through weather — clear 🌤️, cloudy ☁️, rain 🌧️, fog 🌫️, and the occasional thunderstorm ⛈️ with lightning. Like the time of day, everyone shares the same weather, and the HUD shows the current conditions. (Rain stays outside — step into the Community Lodge to dry off.) Weather isn't just for show: fish bite more in the rain, so grab your rod when the clouds roll in. You'll also hear it — a soft rain bed and rolling thunder in storms (rides the 🎵 music toggle).

🪙 14. $BASE Utility & Transparency

$BASE is the world's key and its fuel. Beyond the entry gate, it has real sinks and flows you can verify yourself:

🔥 Burn sinks

FeatureBurn
⚫ Black Zone lifetime access1,000,000 $BASE (once)
✨ VIP Lodge pass (burn tier)10,000 $BASE + 100g (14 days)
🗺️ World expansion100k / 250k / 500k $BASE per step
🎒 Bag expansion (16→24→32→40 slots)10k / 50k / 150k $BASE per step

💱 Other $BASE flows

🎒 Expanding your bag

Open your Character panel and tap the 🎒+ button next to the bag meter to burn $BASE for more inventory slots (three steps, up to 40 slots).

📊 The transparency dashboard

Everything above is publicly auditable at world.metricbase.org/stats — live players, gold minted vs burned, $BASE burned by sink, player Worlds economy, markets, ads, and daily activity charts. Hit 𝕏 Share the numbers there to post the live stats.

💡 15. Tips for New Players