MetricBase World is a browser-based, isometric multiplayer MMO and living economic
simulation. You play a chibi adventurer in a shared world: gather raw materials, craft
them into gear, farm crops, fight monsters, trade with other players, and build a home of
your own. Everything runs in your browser — no download required.
On top of the everyday loop sits a full open-world PvP layer: danger zones
with real loot stakes, deep gear with armour, crit and weapon abilities, guild
warfare (ranks, banks, tax, wars), territory control, and a
weekly-style Castle Siege for the crown. Fight only where you choose — towns
stay safe.
And when you're ready to leave your mark: found a Player World 🌍 — your own
buildable zone with farms, markets, rivers and bridges — charge visitor passes and gather tax,
and grow it by burning $BASE. Or go corporate: found a Company 🏢 with
treasury, payroll and warehouse, then float it on the Players Stock Exchange 📈
and let shareholders fund your empire. This page is the full wiki: everything in the game is
documented below.
🚀 1. Getting Started
Entry is free — you need no $BASE and no tokens of any
kind to play. A Solana wallet (or Telegram) is just how your character is saved.
1
Open the game
Go to world.metricbase.org in a modern
desktop or mobile browser (Chrome, Edge, Firefox, or Safari) — or open the
Telegram Mini App, where you can
play with no wallet at all (see “Playing on Telegram” below).
2
Connect your Solana wallet
Click Connect Wallet and approve the signature request. This proves you own
the wallet — it does not move any funds.
3
That's it — entry is free
You do not need to hold any $BASE to play. Your wallet is simply your identity:
it saves your character, and it's where Season rewards get paid. $BASE is only needed
for optional extras — buying gold at Rudi's desk, VIP passes, land and World slots.
4
Name your character & spawn in
Pick a name and you'll appear in the MetricBase Hub with
25 starting gold. Your progress (level, gold, inventory, skills,
quests, land) is saved automatically.
Your character is tied to your wallet, so you can log back in
from any device and pick up exactly where you left off.
✈️ Playing on Telegram
The whole game runs inside Telegram at
t.me/MetricBaseWorldBot/play — no
install, and no wallet needed to start.
Sign in with Telegram and play immediately. You gather, craft, trade
and earn Season points exactly like everyone else.
To collect Season $BASE rewards you need somewhere to receive them.
Open ⚙️ → 📅 Daily & Season and paste your Solana address under
“Where should we send your $BASE?”. Check it carefully — on-chain
transfers cannot be undone.
Already play with a wallet? Link the two so Telegram signs you into
your existing character: in the Mini App tap “Already play with a wallet?”
for a 6-character code, then enter it in-game under ⚙️ → ✈️ Link Telegram.
Your wallet stays your identity — nothing is moved or merged.
Telegram has no built-in Solana wallet, so connecting one from inside Telegram hands
you over to Phantom or Solflare. Linking (above) means you only do that once.
👀 Just looking? Tap Spectate World on the
login screen to wander the world as an anonymous Guest — no wallet, no
tokens needed. Spectators can explore but can't fight, gather, or trade.
🎮 2. Controls
Desktop (keyboard)
Action
Key
Move
WASD / arrows — or left-click / tap the ground to walk there
Target an enemy (monster or player)
Left-click / tap them
Attack your target
Right-click · Space · mobile ⚔️
Weapon abilities (skill hotbar)
1–5QER
Talk / Interact (NPCs, shops, plots)
E
Gather, or grab a loot bag in reach
F (fish with G)
Open Crafting / Inventory
C / I
Toggle your lamp
L
Toggle PvP flag (Yellow zones)
🛡️/⚔️ button (top-centre)
Zoom the camera
Mouse wheel · two-finger pinch · 🔍+ / 🔍− buttons
Mobile (touch)
On phones and tablets, use the on-screen joystick to move and the contextual action
buttons (attack, gather, interact) that appear near the bottom of the screen. The HUD
buttons across the top and side open Inventory, Crafting, Quests, and the social panels.
Most panels also have a clickable HUD button (🔨 Craft, 🎒 Inventory,
🏆 Leaderboard, 🛡️ Guild, 🎉 Party, 😀 Emotes), so you never need the keyboard.
💬 Look for the floating prompt. When you stand
next to something you can use — an NPC, a land plot, a farm plot — a little
“E · …” bubble pops up over it (it shows ✨ on touch). That's
your cue to press E / tap ✨ to talk, buy a plot, plant, or harvest.
🔄 3. The Core Loop
MetricBase World is built around one satisfying everyday loop, wrapped in a
community layer:
⛏️ Gather
Chop wood, mine ore, catch fish, and harvest crops to collect raw materials.
🔨 Craft
Turn materials into planks, bars, food, tools, and weapons at the workbench.
💰 Trade
Sell to Rudi, run your own shop, or swap gold for $BASE on the open market.
🏠 Build
Buy land, build a house or shop, and make the world your own.
🤝 Community
Form guilds and parties, chat, emote, and climb the leaderboards together.
⛏️ 4. Gathering
Walk up to a resource node, face it, and press the gather key. There are four gathering
skills, each with its own XP and levels:
Higher-tier nodes need a higher skill level — e.g. Iron Deposits and
Hardwood trees require level 3, and Ironwood requires
level 4. Level a skill up by gathering its basic nodes first.
Rare finds ✨
Every gather has a small chance to also turn up a rare material —
Amber (trees), Gemstone (rocks), or Pearl
(fish). They sell for a lot, and a Gemstone can be forged into the best weapon in the game.
Equip a crafted tool (axe, pickaxe, fishing rod,
or net) to gather faster — and steel-tier tools also have a chance to drop a bonus
resource each time. Tools wear with use and need the smith now and then —
see Crafting & Tools.
🚶 Walk away to cancel a gather in progress — it's
free. And mind your bag: if it's full, the loot is left behind (you'll get
a clear warning in chat). Big stacks keep growing by spilling into extra bag slots.
🎣 Fishing is a minigame
Unlike trees and rocks, fish fight back. Cast at a fishing spot and:
Wait for the bite — tap too early and you spook it (the wait restarts).
❗ BITE! — hook it within the reaction window.
Reel — tap when the sweeping marker is inside the green
zone. Three good taps land the fish; two misses and the line snaps.
Better rods widen the green zone, and rain makes it wider still — the
fish really do bite better in the rain. Every cast costs 2g of bait and
the energy is spent landed or escaped — so breathe, watch the rhythm, and tap on
the beat.
🐠 Fish rarity
Every landed fish rolls which species it is. Most catches are the
common River Fish or Prized Salmon, but rarer species surface too — and they sell to Rudi
for far more. A Lucky Lure and rain both tilt the odds
toward rarer species, and rare-and-better catches are announced to the whole zone.
🏞️ River & lake waters
River Fish
sells 8g
Common
Bluegill
sells 9g
Common
Striped Carp
sells 22g
Uncommon
Whiskered Catfish
sells 26g
Uncommon
Golden Trout
sells 85g
Rare
Crystal Koi
sells 280g
Epic
Ancient Sturgeon
sells 1,400g
Legendary
🌊 Deep waters (Wilderness & Grotto)
Prized Salmon
sells 16g
Common
Silver Pike
sells 40g
Uncommon
Ghostfin Eel
sells 130g
Rare
Stormray
sells 420g
Epic
Abyssal Leviathan
sells 2,000g
Legendary
🍳 Every species cooks
Take your catch to a workbench: each fish grills into its own dish, and
the rarer the fish, the mightier the meal. Epic-and-better dishes fully restore your
energy — so decide: sell the trophy to Rudi, or eat like a legend before a long Wilderness
run.
Dish
Restores
Cooked from
Cooked Fish
+40 HP · +35 ⚡
River Fish
Pan-Seared Bluegill
+45 HP · +40 ⚡
Bluegill
Grilled Salmon
+60 HP · +55 ⚡
Prized Salmon
Hearty Carp Stew
+60 HP · +55 ⚡
Striped Carp
Crispy Catfish Fry
+70 HP · +60 ⚡
Whiskered Catfish
Grilled Pike Skewer
+85 HP · +65 ⚡
Silver Pike
Golden Trout Fillet
+110 HP · +80 ⚡
Golden Trout
Smoked Ghostfin Eel
+130 HP · +90 ⚡
Ghostfin Eel
Crystal Koi Sashimi
+150 HP · full ⚡
Crystal Koi
Charged Stormray Steak
+170 HP · full ⚡
Stormray
Ancient Sturgeon Roast
+220 HP · full ⚡
Ancient Sturgeon
Leviathan Feast
+260 HP · full ⚡
Abyssal Leviathan
🍗 Mind your Energy! Gathering, fighting, and farming
all burn energy (the 🍗 gauge on your HUD). Run out and you'll be too hungry to work
until you eat. Keep cooked food on hand — see Energy & Food.
🌙 The world reacts to the weather and the hour.
Gathering is slower at night — light your lamp
(L) to work at full speed in the dark. And the fish bite in
the rain, so a wet day is a great time to fish.
🌾 5. Farming
Farm plots are scattered across the world (look for tilled soil). Stand on an empty plot
and interact to plant a seed, then wait for it to grow.
Crop
Seed price
Grow time
Yield
Sells for
🌾 Wheat
5g (Rudi / Wheat Market)
~90s
2 wheat · 14 XP
7g each
🥕 Carrot
9g (Carrot Market)
~150s
2 carrots · 22 XP
14g each
Planting uses whichever seed you're carrying (wheat first, then carrot).
Crops grow in real time, even while you're away or offline.
Return when it's ripe to harvest + Farming XP; bake wheat into Bread
at the workbench.
Besides buying seeds, you can gather them free: crop patches placed
in Player Worlds yield Wheat / Carrot Seeds (the
generic Crop Field gives a random one) and train your Farming skill.
In Player Worlds, every painted soil tile is a farm
plot — and Crop Markets placed there buy your harvest and sell
seeds on the spot. Harvesting in someone else's World pays the owner's gather tax.
⚒️ Farming tools & gear
Forge a hoe and dress for the fields — farming gear pays off both on
crop patches and at farm plots:
A slow trickle of energy returns over time, so you'll never be
permanently stuck — but food is far faster, so a well-fed adventurer always out-works a
hungry one. Tip: keep a stack of bread or cooked fish before a long gathering or hunting run.
Note: a Health Potion is medicine — it heals HP but does not
restore energy. For energy you need real food.
🔨 6. Crafting & Tools
Open the Crafting panel (C or the 🔨 button) to turn raw
materials into useful goods. Crafting charges a small forge fee in gold and
takes time at the workbench — heavier gear takes longer to forge, and the
button shows "Crafting…" while it works.
What you can make
Materials: Planks, Hardwood Planks, Copper / Iron / Steel Bars, and
Lamp Oil (fuel for building lights).
Food: Cooked Fish, Bread, Carrot Soup (2 carrots +
a fish), Carrot Bread (wheat + carrots), Grilled Salmon — restore both HP
and energy.
Weapons: Copper Dagger (+18), and the prestige Gemforged
Blade (+30, needs a rare Gemstone).
Tools: three tiers that speed up gathering.
Tool tiers
Tier
Speed
Bonus
Copper (axe / pickaxe / rod / hoe)
30% faster
hoe: crops grow 15% sooner
Iron / Pro (axe / pickaxe / rod / hoe)
50% faster
hoe: crops grow 25% sooner
Steel (axe / pickaxe / hoe / Trawler's Net)
50% faster
40% chance of a bonus drop · steel hoe: crops grow 35% sooner
Gilded Rod (fishing)
60% faster
50% bonus catch · +25% fishing XP
Abyssal Rod (fishing)
65% faster
60% bonus catch · +50% fishing XP · pearls surface far more often
Equip a tool from your Inventory into the tool slot (separate from your
weapon). It only helps the matching skill.
🔧 Durability & repairs
Tools, weapons, and armor wear out: tools lose a point per gather
(a copper axe fells ~120 trees; steel lasts nearly triple), weapons and armor wear in
combat. At zero durability the item breaks and is destroyed — watch the
bars in your Inventory.
Repair all gear from the Inventory panel: the fee per durability
point scales with the gear's tier (starter gear 2g/point, steel roughly
3×, capped at 4×), and any piece missing 30%+ also needs 1× its tier material
(iron bars for iron gear, planks for rods, a gemstone for the Gemforged Blade…).
Light top-ups are gold-only — repair early, repair often.
Swapping gear doesn't reset the damage: an item remembers its wear when re-equipped.
🎓 Craft mastery — Fine & Master quality
Crafting is a profession. Open the 🎓 Mastery tab at the forge and
specialize in up to 2 of 6 craft families — Cooking, Smelting, Woodwork,
Smithing, Toolcraft, or Artifice:
Specialized crafts earn mastery XP (value-weighted, daily-capped) and
roll ✨ Fine or 🌟 Master versions of gear — more damage,
more armor, faster tools, and up to 60% more durability. Cooks and
smelters roll bonus portions instead.
Rudi never sells Fine or Master gear, and it vendors for the same
price as Standard — its premium exists only between players. Want top-tier gear outside
your two specialties? Find a specialist and trade.
Non-specialized crafting always makes Standard quality. A respec
(5,000g, burned) clears your specialization slots; your mastery XP is kept.
A Master smith with a shop plot is a business: everyone needs
gear only you can make. Stock your storefront and let the 🤝 P2P Market carry your name.
Fishing & farming accessories
Craftable gear that boosts a skill while worn (stacks with your tool):
Lucky Lure Pendant
(necklace) — rare catches (pearls) surface much more often. Craft: 2 Pearls + 1 Iron Bar.
Angler's Ring
(ring) — +25% fishing XP. Craft: 1 Pearl + 1 Gemstone.
Angler's Straw Cap
(helmet) — +10% fishing XP and sometimes an extra catch. Craft: 10 Wheat + 5 Fish — a
great first goal for new anglers.
Farmer's Sun Hat
(helmet) — +10% Farming XP and sometimes a bonus crop. Craft: 10 Wheat + 5 Carrots.
The Gilded Rod is crafted from planks, steel and rare Amber; the Abyssal Rod
upgrades a Gilded Rod with 3 Pearls — the ultimate fishing setup also widens the catch
minigame's green zone.
⚔️ 7. Combat & Leveling
Approach a hostile creature (Training Dummy, Wild Slime, Slime Brute, Ember Slime) and press
Space to attack. The server handles all damage fairly. Monsters
hit back, so watch your HP. The Hub is a combat-free town — your first
fights are in the Wilderness, against the Training Dummy and Wild Slimes.
⚠️ Monsters hit hard. Every creature counter-attacks
when you trade blows, and they hit for serious damage — the Slime Brute in
the Grotto can take down an under-levelled adventurer fast. Don't out-punch what you can't
out-heal: keep food on hand, level up, and equip the best weapon you can craft before taking
on the Brute.
Equip a weapon for more damage per hit.
Earn XP and gold from defeating monsters (and quests),
which raises your combat Level and max HP — all the way to level
99. Your gathering skills climb to 99 too.
Out of combat, your HP slowly regenerates — or eat food to heal fast.
🐉 The monster ladder
Each step up hits harder and takes longer to bring down, so the real question is
whether you can out-heal it. Gear is what turns a losing fight into a winnable one.
Monster
Where
HP
XP
Drops
Training Dummy
Wilderness
—
low
Training Scrap · never hits back
Wild Slime
Wilderness · Grotto
45
20
Slime Gel
Thornback Slime
Wilderness · Grotto
95
45
Thorn Gel
Slime Brute
Grotto
150
55
Slime Core
Ember Slime
Wilderness (N) · Grotto (S)
200
85
Ember Core
Void Brute
Obsidian Reach
420
180
Ember Core ×2
Charred Sentinel 👑
Obsidian Reach
900
600
Obsidian Shard
👑 The Charred Sentinel is the world boss. Even in a
full Ember set wielding the Obsidian Edge it will take you to your last few HP — bring
food, and don't try it in steel. It respawns every 3 minutes, so a failed attempt isn't
the end of your day.
🛡️ Gear tiers
Armour is crafted from bars; the top tier needs monster drops. Higher tiers also last
far longer before they need repairing.
Tier
Rarity
Chest armour
Made from
Copper
Common
22
Copper bars
Iron
Uncommon
40
Iron bars
Steel
Rare
60
Steel bars
Ember
Epic
88
Steel bars + Ember Cores
Each tier is a full four-piece set — helm, chest, gloves and boots:
Helm
head
Chestplate
body
Gloves
hands
Boots
feet
Weapon
Bonus damage
Made from
Rusty Blade
+12
Bought from Rudi
Gel Knife
+8
Slime Gel
Copper Dagger
+18
Copper bars
Gem Blade
+30
Gemstones
Thorn Cleaver
+36
Thorn Gel — the level 5–9 bridge
Ember Blade
+44
Steel bars + Ember Cores
Obsidian Edge
+60
Obsidian Shards + Ember Cores + steel
Knockout & respawn
If your HP hits 0 you're knocked out. Pay 100 gold to
respawn immediately, or wait 30 minutes for a free revival. You can't move
or fight while knocked out.
⚔️ Gear, armour & abilities
Damage is Attack × Skill × Crit − Armour. Armour has
diminishing returns — it always helps but never makes you invincible. Base
crit is 5% at 1.5×; gear raises both.
Equipment slots: weapon, tool, helmet, chest, gloves, boots, two
rings, necklace, cape, offhand. Craft copper / iron / steel armour sets
plus a gemstone ring, pearl amulet, and cape.
Rarity: gear comes in 8 tiers (Common → Unique, shown by name colour)
that scale its stats.
Durability: weapons and armour wear as you fight and break
at 0. Use 🔧 Repair all gear in the Inventory panel for a gold fee.
Weapon abilities: each weapon type fills the skill hotbar
(1–5 / Q / E / R) with its own kit — swap weapons to swap abilities.
The Inventory panel shows your live ⚔️ attack · 🛡️ armour · 🎯 crit · 💥 crit
power and a durability bar for each piece.
🗡️ 7b. PvP & Danger Zones
Player-vs-player combat is opt-in by where you go. Every zone shows a
danger tier banner when you enter:
Tier
Where
Rules
🟢 Safe
Hub, Community Lodge
No PvP, ever.
🟡 Yellow
Wilderness
Opt-in: toggle your PvP flag; both fighters must be flagged. No item loss.
🔴 Red
Slime Grotto
Open PvP. On death you drop your gathered materials; gear survives.
⚫ Black
Obsidian Reach
Full loot — drop your whole bag + half your loose gold. Richest rewards.
To fight: left-click a player to target them, then attack. When someone
is knocked out in a Red/Black zone, their dropped items form a loot bag
anyone can grab with F.
🛡️ Anti-grief built in: players under level 5 can't
be pulled into PvP, you get a few seconds of spawn immunity after entering a
zone, and Safe zones are always off-limits to fighting.
👮 Crime, reputation & bounties
Strike down a non-consenting player and you become a Criminal — your name
turns red and towns lock you out until it cools off (~10 min). Anyone can put
a bounty (gold) on a target; whoever defeats them claims the pot. Guild-war
kills are sanctioned and don't make you a criminal.
⛓️ Jail
Crime doesn't pay: a criminal who's defeated in PvP gets arrested and
thrown in the Jail for 2 minutes. The cell stays locked until your sentence is
served — then you're released and pardoned, free to return to town.
🤺 Duels (Arena)
Want a fair fight with nothing on the line? Left-click a player and hit
⚔️ Duel. If they accept, you both heal to full and fight a
consensual 1v1 anywhere — even in a safe town — with no loot, no
crime, and no knockout penalty. Drop your opponent to win; the loser is simply
restored. Duels draw after 90 seconds, and leaving forfeits.
🎯 Reading a fight
PvP is fully readable: hurt or PvP-flagged players show an HP bar over their
head, and while you're duelling or trading blows a target frame
appears at the top of the screen with your opponent's HP, energy, and level.
Eating or drinking is public — everyone nearby sees the item bubble, and
the target frame lists what your opponent just used. Time your burst for when the potion
chugger runs dry.
🐎 Mounts
Craft a mount and equip it in the Inventory panel's Mount slot for a
permanent movement-speed boost.
Sturdy Pony
+25% speed
Swift Steed
+45% speed
Dire Wolf
+70% speed
🛡️ 7c. Guild Warfare & Territory
Guilds are now full power structures. Open the 🛡️ Guild panel to manage
yours.
Approval-gated joins: request to join a guild and a leader or officer
must accept you — no instant joins. Your request shows as "Pending" until then.
Ranks: Leader 👑 / Officer ⭐ / Member. The leader promotes, demotes,
and kicks; officers approve/deny join requests, kick members, and run the bank & wars.
Guild bank: any member deposits gold; officers and the leader withdraw.
Income tax: the leader sets 0–10%; a slice of every member's gold
earnings auto-funds the bank.
Wars: declare war on a rival guild (mutual). Warring guilds fight each
other freely — even in Yellow zones without flagging — and those kills are
lawful. Make peace to end it.
🏴 Territory control
PvP zones contain capture points. Stand on one as a guild member for about
12 seconds uncontested to claim it — a rival nearby contests
it and freezes progress. A flag shows the owning tag, a capture ring, and contested state.
Every point your guild holds pays territory income into the guild bank every
5 minutes. Ownership persists; disband and you lose your land.
👑 7d. Castle Siege
On a recurring schedule (a 15-minute window every 4 hours), the
King Crystal in the Obsidian Reach (Black Zone) becomes vulnerable and a red
“CASTLE SIEGE LIVE” banner appears.
Guild members click the crystal to strike it during the window.
The crystal is heavily armored with a huge HP pool — one player cannot
break it inside the window. Bring guildmates, your best weapons, and plenty of food
(every strike costs energy).
The guild that lands the killing blow is crowned
Sovereign of MetricBase until the next siege, wins a large prize into its
guild bank, and is announced server-wide.
The reigning Sovereign shows in a 👑 chip and persists across restarts; the crystal
resets each window.
Reaching the crystal means braving the full-loot Black Zone — bring your
guild, your best gear, and watch for rivals.
🥇 PvP seasons & rank
Every PvP knockout shifts your PvP rating (+25 for a kill, −15 for a
death), which sets your rank — Bronze, Silver, Gold, Platinum, Diamond,
Master, Grandmaster, Legend. The 🏆 Leaderboard's PvP tab ranks the season's
best fighters. Seasons last 90 days; at each reset your rating returns to the
baseline (you keep your character, gear, and gold).
📜 8. Quests
Talk to NPCs (press E) to pick up quests. They guide you
through the game and reward XP, gold, and gear.
Aria — the Guide (Hub)
Your starter chain: meet her, explore,
fight your first dummy, and become a Veteran Adventurer.
Rook — the Scout (Wilderness)
Slime patrol and gel collection,
rewarding the Gel-Edged Knife.
Moss — the Warden (Grotto)
Venture into the cave and take down
the mighty Slime Brute.
Brenna — the Blacksmith (Hub)
A five-part smithing chain:
iron → steel → a rare gemstone → a free master Steel Pickaxe.
The Ember trail (Moss & Brenna)
Picks up after the Brute:
hunt an Ember Slime, gather Ember Cores, forge the Ember Blade
(Brenna throws in an Ember Helm), then face the Charred Sentinel for
1,200 XP and 600 gold.
🧭 You always have a next step. New adventurers start
with their first quest already active, and the on-screen objective tracker shows your
current goal. The trail runs unbroken from your first minute in the Hub all the way to the
world boss — just follow it. (You can dismiss the tracker with ✕ once you know your way
around.)
Open the Quest log (the HUD card on desktop, or the floating quest button on mobile) to
track your active objectives.
💰 9. Trade & Economy
Rudi's Provisions (Hub & every placed Shop)
Press E near Rudi (or any placed 🏪 Shop
building in a World) to trade. Rudi now buys and sells every item in the game
— materials, fish, dishes, seeds, weapons, tools, armor, even mounts. Only pets
stay exclusive to the Quartermaster's gem shop. Use the search box, category chips,
and sort picker to browse the full catalog.
📈 Prices move with supply & demand
Every item's price drifts between 0.4× and 3× of its base value,
following what players actually do over the last 7 days:
Demand (price rises): eating food, planting seeds, using crafting
ingredients, repairing gear, gear breaking — and buying from a shop.
Supply (price falls): gathering, crafting, harvesting, and monster
drops flooding the world with an item.
Dumping a big stack on a vendor also softens its price for a few
minutes (it recovers on its own).
🏷️ Live prices for every item — with 7-day made/used volumes, gainers
and drops — are public on the /stats
dashboard. Crafting is always cheaper than buying (~32% margin), and selling a crafted item
back never beats the cost of its materials — the smart gold is in gathering what's in
demand.
📋 Town order boards
Towns consume goods — the Hub, Wilderness Camp, and Grotto Outpost each
eat through bread, planks, potions, bars, lamp oil and more every day, creating baseline
demand even when no player is buying. On top of that, each town posts rotating
bulk orders on the 📋 Town Orders tab of any shop:
Orders pay a 10–40% premium over the current market price — but you
must deliver at the town that posted it, they're first come first
served, and they expire after a few hours. Partial deliveries are fine.
New orders are announced in system chat, and the board shows every town's open
orders so you can plan a delivery run.
Daily earnings from town orders are capped (per player and per town) to keep the
gold supply healthy — the board shows your remaining daily earnings.
Gather what a town is asking for before someone else
fills the order — a standing stock of planks, bread, and bars turns every board rotation
into quick profit.
🗺️ Regional prices — buy low, haul, sell high
The three towns are separate price regions: the Hub (Rudi), the
Wilderness Camp (Mara), and the Slime Grotto (Fen) each
run their own ledger on top of the global market:
What a town consumes (orders + daily appetite) pushes its local
price up — lamp oil is worth more in the Grotto, planks in the Hub. Regional prices stay
within 0.8×–1.3× of the global price.
Dumping is local: flooding Rudi with planks floors the Hub's
plank price only — Mara at the camp still pays full rate. Hauling goods between towns is
now a real profession.
The 📋 Towns tab shows a price grid for everything in your bag
across all three towns, with the best price starred. Player Worlds and everywhere else
trade at the plain global price.
🌩️ Economic events & adaptive fees
The world's economy has weather of its own:
World events fire every few hours and are announced in chat:
🦠 Crop Blight (harvests halved for a day — stockpiles soar),
⛏️ Vein Discovery (one town's region mines bonus ore for 6h),
🐟 Fish Run (bonus catches near one town), and 🌱 Growth
Spurt (crops planted grow 30% faster). Active events show live on
/stats — log in while they last.
Rain matters: crops planted in the rain grow faster, and fish
bite more (both scale with how hard it's raining).
Adaptive fees: repair, respec, bait, and exchange-listing fees
breathe ±20% with the 7-day mint-pressure gauge (gold minted ÷ burned).
When the gold supply inflates, fees firm up; when it shrinks, they ease. The gauge and
the current multiplier are public on /stats — you can always see why a fee moved.
Rewards are never throttled, only fees flex.
🚚 Caravan runs — freight for hire
Every town board also offers caravan runs: pick up a sealed cargo
satchel and walk it to another town for a flat fee, paid on delivery.
Fees scale with the danger of the route — Hub ↔ Wilderness pays
least, Hub ↔ Grotto (through two danger zones) pays most. One cargo at a time, 30-minute
delivery window, short cooldown between runs, and a daily freight earnings cap.
⚔️ Cargo drops on death in red and black zones — whoever grabs the
loot bag inherits the run and the fee. Escort your haulers, or turn bandit and
intercept someone else's payday. Safe and yellow zones never drop cargo.
📦 Haulers are marked — anyone carrying cargo shows a 📦 badge on
their nameplate while in a red or black zone, so couriers can be escorted (or hunted).
In safe and yellow zones the badge is hidden — the cargo's only at risk where it can
actually drop.
Employers can pin a supply job to a delivery town on the 🧑🌾 Job
Board — the worker must hand the goods over in that town, making player-to-player
hauling contracts possible (gold escrow as always).
The open Gold Market
Rudi's shop also hosts a player-to-player order book where you trade
in-game gold for crypto. Pick your currency — $BASE, USDC, IDRX,
or SOL — then post a bid (buy gold) or an offer (sell gold). Trades settle
peer-to-peer on-chain directly between the two wallets, verified by the
server; a small in-game gold fee applies. Each order shows the currency it's priced in, so
check before you buy.
📈 Price chart & recent trades
The market tab shows a live candlestick price chart (tokens per 1 gold)
plus the last price and 24h change, so you can spot the going rate before you trade. The
chart follows the currency you've selected — switch the currency picker to
see each market's own history. Underneath, a Recent transactions ticker
lists the latest fills across every currency, each with the gold traded, the amount and
currency it settled in, and how long ago it happened.
📣 9b. Ads & Earnings
MetricBase World has a built-in ad marketplace: brands buy ad space in
the world, and players share 50% of the revenue just by playing. Open it
from ⚙️ → 📣 Ads & Earnings. All money is
in $BASE.
💸 Earn as a player
Ads appear on in-world billboards (one in each zone) and a
banner above your skill bar. Every minute you can see an ad, you generate an
impression — and as a program member you earn 50% of what the
advertiser pays for it.
1
Invite 5 friends
Your invite count shows in the Earn tab (X / 5).
2
Apply to the program
Once you've invited 5 friends, tap Apply to join.
3
Play & earn
Earnings accrue automatically from ads you see. Track your claimable balance, lifetime
earnings, and impressions.
4
Claim in $BASE
Cash out to your wallet once you reach the 10,000 $BASE minimum.
🌍 Earn as a World owner — revenue sharing
Own a Player World? Switch on 📣 Run ads in
⚙️ → 🌍 Worlds and a billboard appears near
your spawn. From then on, every impression it generates pays out in full:
Ad seen inside your World
Who gets it
50%
You, the World owner
50%
The program member who saw it
0%
The platform keeps nothing here
No invites needed for the owner half. The 5-friend requirement is for
the viewer program — your World earns because you own the space it stands in. You can
claim owner earnings without ever applying.
Your World must be published — an unpublished World has no visitors,
so nothing accrues. You also need a wallet bonded to your character, since the payout is
$BASE.
The busier your World, the more it earns. Every visitor who is in the
ad program generates an impression a minute, and you take half of each.
You can't farm your own billboard. Standing in your own World pays
you the owner's half only, never both halves.
Track it in the Worlds panel (lifetime $BASE + views) and claim it from
📣 Ads & Earnings, same 10,000 $BASE minimum as everyone.
💡 This stacks with your other World income: visitor passes and
gather tax pay gold, ads pay $BASE. A busy World with a low pass price can
out-earn a quiet exclusive one.
📈 Advertise as a brand
🏢 No game account needed! Brands have their own
portal at world.metricbase.org/brands —
connect a wallet, deposit $BASE, and launch a campaign with a live billboard preview in
about three minutes. Everything below also works from the in-game 📣 Ads panel.
Deposit $BASE, create a campaign, and bid:
Deposit $BASE (min 100) to fund your ad balance. Paid already but
don't see it? Use "Credit a past deposit" with your transaction hash.
Create a campaign — name, image URL, headline, click URL, and a
CPM bid ($BASE per 1,000 impressions). It goes to review.
Win the best slots — once approved, ads are ranked by CPM. The
highest bid takes the highest-traffic slot (the Hub billboard), then the banner, then the
Player Worlds slot, then the other zones. Higher bid = more visibility.
The Player Worlds slot is one buy, many places — its winning creative
shows on the billboard in every World that runs ads, so as more owners switch it
on, that slot's reach grows without you changing a thing.
🏆 Watch the live auction — the Brand Portal shows every bid's rank,
CPM, and the slot it currently holds, refreshed every 30 seconds, with your own campaigns
highlighted. See exactly what the top slot goes for and outbid it in one edit.
Every zone's billboard and the banner always show an ad — when a
slot has no ad of its own it displays the top-ranked campaign, so a single advertiser can
reach the whole world.
📅 9c. Daily Rewards & Seasons
Open ⚙️ → 📅 Daily & Season for free gold every day:
🔥 Login streak — claim a bonus each day you log in. It grows with
consecutive days: 100g → 150g → 200g → 300g → 400g → 500g → 1,000g from
day 7 on. Miss a day and the streak resets.
Three daily tasks — rotate at midnight UTC from a pool: gather 🧺,
defeat mobs ⚔️, craft 🔨, harvest crops 🌾, sell items 💰, or visit a Player World 🌍
(that one pays a 💎 gem too). Progress counts automatically while you play — just come
back and press Claim.
The "visit a player World" task is the easiest gold of the day —
open 🌍 Worlds → Explore and hop into any published World.
🏆 Seasons & the prize pool
A Season runs for 30 days. Almost everything you do
earns Season points, and at the end a fixed, pre-announced
$BASE prize pool is split between the players in the race.
Earning points is free and automatic — gathering 🧺 1, harvesting 🌾 1,
selling 💰 1, mobs ⚔️ 2, crafting 🔨 3, jobs 🧑🌾 5, visiting a World 🌍 5, daily login 5,
PvP wins 🗡️ 10, and referrals 🤝 50. Topping the Richest board pays a daily bonus too.
Points never mint $BASE. The pool is a fixed amount announced up
front — points only decide how that pool is divided, never how much exists.
Your rank, points and estimated share are all live in the panel, and
📢 Share your Season renders a card you can post.
👑 Founders earn multiplied points — ×1.5 / ×2 / ×3 by tier, applied
to every source above. It changes how the fixed pool is split, never its size;
see 14c. Founders.
💰 Your deposit multiplies points too — up to ×2, and it stacks with
the Founder tier. See the deposit vault below.
𝕏 Earn with X
Beyond the +50 for connecting, the Earn with 𝕏 list in the same panel
carries live tasks — reply to or repost a MetricBase post and claim season points for it.
Each task gives you a personal code. Include it (plus the task's
hashtag) in your post — Post it opens X's composer with both filled in.
Paste the link back and it verifies in seconds: the post must come from your linked
handle and contain your code, so a code can't be shared or reused.
One claim per task per player. Verification is free — no X subscription needed.
𝕏 Two steps to collect your reward
Season rewards go to players who connect X and share their
season. Both steps live in-game under ⚙️ → 📅 Daily & Season:
Connect X — free, one tap, and the first connect also pays
+50 season points.
Post your season and paste the link back. We give you the exact
text with your personal code in it. Publish it from your connected account, paste the
post's link into the panel, and it verifies in seconds. Keep your code and
#MetricBaseWorld in the post — that's how we confirm it's yours.
🔒 Nothing is ever lost by waiting. Until both
steps are done your share is held for you — never redistributed to anyone else.
Finish them whenever you like and you receive exactly the same amount you would have.
Your post needs a public account so we can read it back, and one
post counts for one player. The supplied wording says you're collecting a Season reward
because that's what it is — we'd rather be straight with your followers about it.
🏁 Entering the prize race — the deposit vault
From Season 2 onward, the pool is split between players who
enter it. Entry is a 10,000 $BASE deposit into your own
vault — you withdraw it yourself once the season ends.
Playing stays completely free. Without entering you still earn
points, still hold your leaderboard rank, and still play every part of the game. Entering
only decides who is in the payout split.
Deposit from ⚙️ → 📅 Daily & Season. You need a connected Solana wallet —
the deposit is sent from it and withdrawn back to it.
Season 1 had no entry and pays out under its original rules.
📈 Deposit more, score more
Your deposit sets a season-point multiplier. Every point you earn is
multiplied by it, so a bigger deposit means a bigger slice of the same pool:
Deposited
Multiplier
10,000 $BASE (entry)
1.00×
20,000 $BASE
1.41×
25,000 $BASE
1.58×
40,000 $BASE
2.00× — the maximum
No tiers, no cliff edges. The curve is smooth (it's the square root
of your deposit over the entry floor), so every token does something and you're never one
token short of a step.
It caps at 2× (40,000 $BASE). Past that, more deposit buys no extra
points and the panel says so rather than quietly taking it — a season shouldn't just go
to whoever holds the most $BASE.
It applies from the moment you deposit, to points earned after it —
it does not reach back and re-score the points you already banked. Topping up late boosts
the rest of the season, not the whole of it.
Top up any time; a top-up has no minimum once you're in.
💸 Withdrawing your deposit
You withdraw it yourself, whenever you like, once the season you
deposited in has ended. Nothing is auto-returned — so if you want to keep competing, you
simply leave it in and it keeps working next season.
Take out as much or as little as you want. Withdraw part of it and
the rest keeps earning its multiplier.
A 5% fee is kept by the treasury on whatever you withdraw. Withdraw
10,000 and you receive 9,500.
Prize winnings are paid in full — the fee is only ever on the
deposit you take back out.
Your deposit is locked while the season it was made in is running.
That's the point of it: it's what you're competing with.
Drop below 10,000 and you leave the prize split (and your multiplier returns to 1×)
until you top back up. The panel warns you before a withdrawal does that.
Why it exists: the prize pool pays $BASE out every
season, and nothing comparable was coming back in. The deposit ties the two
together without ever gating who can play — which is why you get it back, and why entry to
the game itself remains free. The 5% is what makes a large deposit cost something real
rather than being free advantage.
✈️ Telegram players: entering needs a Solana wallet to
send the deposit from, so a Telegram-only account can't join the race yet. Your points and
rank still count — link a wallet to enter.
🧑🌾 9d. Job Board — hire & be hired
Open ⚙️ → 🧑🌾 Job Board to hire other players or work for them. It works
in every zone and inside player Worlds.
📦 Deliver items — the employer requests a quantity of any stackable
material or consumable (wood, ore, fish, potions…). The worker gets the items into their
bag and presses Deliver; partial deliveries are fine. The employer collects the
delivered items from the panel.
🧺 Gather / 🌾 Harvest / ⚔️ Defeat mobs — activity contracts. Progress
counts automatically while the worker plays, anywhere in the world, exactly like daily
tasks.
How the money moves: the gold reward is taken from the employer and held
in escrow the moment the job is posted — a worker can never be stiffed. When the
job completes, the reward is paid to the worker automatically (by mail-safe credit if
they're offline) and the employer gets a 📬 mail notification. Cancelling an open job
refunds the escrow in full.
Each player can have up to 5 active job postings and work
1 job at a time.
Rewards range from 10g to 1,000,000g. Abandoning an activity job resets its progress
for the next worker; delivered items always stay with the employer.
New player with 25g? Take a delivery job — buy or gather the items,
deliver, and pocket the reward. It's the fastest way to earn from other players' gold.
🏢 9e. Companies & the Stock Exchange
Beyond guilds sits the corporate layer: player-run Companies with a
treasury, payroll, and warehouse — and a full Players Stock Exchange where
their shares trade for gold. You can be in one guild and one company at the same
time.
🏢 Found or join a Company
Open ⚙️ → 🏢 Companies. Founding costs 2,500 gold: pick
a name, one of six types — ⛏️ Mining, 🌾 Farming Cooperative, 🎣 Fishing, 💰 Merchant,
⚒️ Blacksmith, or 🚚 Logistics — plus an emblem and colour. A company holds up to
20 members across four ranks (owner → manager → employee →
trainee), each with its own permissions for approving joiners, kicking, setting
rates and salaries, and touching the treasury or warehouse.
💰 Treasury & revenue share — a shared gold pool. The owner can
set a revenue share up to 10%: that slice of every member's gold
earnings flows into the treasury automatically (it stacks with guild tax).
📦 Warehouse — 48 shared item slots. Members contribute goods;
authorized ranks can withdraw them or vendor-sell warehouse stock with
the proceeds going straight to the treasury.
💵 Daily payroll — the owner sets per-member salaries (up to
500g/day) and a member dividend of up to 25% of the treasury per
day, split among members. Both pay out daily, even to offline players. Dividends
need at least 2 members who've been active in the last 3 days.
📜 Company contracts (B2B) — hire another company. An owner or
manager posts a supply contract to a different company; the reward (50g –
1,000,000g) is escrowed from your treasury, the hired company fills it
from its warehouse, its treasury gets paid, and the delivered goods land
in your warehouse. Every gold in and out shows on both companies'
financial statements. Up to 5 open at a time.
💬 Company chat — a private chat channel alongside guild and party.
🏅 Type perks (every member): ⛏️ Mining — +10% bonus ore chance ·
🌾 Farming — crops grow 10% faster · 🎣 Fishing — half-price bait · ⚒️ Blacksmith —
+15% Fine/Master craft rolls and 20% cheaper repairs · 💰 Merchant — share-trade fees
reduced by a third (the burned portion never shrinks) · 🚚 Logistics — caravan runs pay
+25% with half the cooldown. Pick your company like you pick your profession.
📈 The Players Stock Exchange
Open ⚙️ → 📈 Stock Exchange. A company owner can list their
company for 1,000 gold (burned), issuing shares that anyone can trade.
Always-on market maker — prices follow a bonding curve: the first
share costs 10g and each share issued raises the price by
0.05g. You can buy from or sell back to the market at any time; the gold
reserve always covers every outstanding share by construction.
3% trade fee on every fill — about two-thirds goes to the company's
treasury (owning shares literally funds the business), the rest is burned.
Limit orders — post buy or sell orders at your own price on a real
order book with price-time matching. Buy orders escrow your gold; if your order fills at
a better price, the difference is refunded. Up to 10 open orders per trader.
📅 Weekly shareholder dividends — each week a share-weighted vote
sets what percentage of the company's net profit (default 30%, max 50%) is paid
out to shareholders in gold, proportional to holdings. Offline holders are paid too.
👔 CEO & control — the largest holder is shown as CEO; a stake
above 50% is a controlling stake whose dividend vote decides policy
outright. Hostile takeovers by accumulation are entirely legal.
🪙 $BASE share blocks — sell blocks of shares peer-to-peer for real
$BASE, settled on-chain directly between the two wallets.
📊 Trader tools — candlestick charts, day high/low, top gainers and
losers, a ⭐ watchlist, a portfolio tab with cost basis and unrealised P/L,
and full company financials (income statement, cash flow, balance sheet).
Your share portfolio counts toward your net worth on
the 👑 Richest Players board — valued at
what you'd actually get selling into the curve. And note the hard rule: the exchange trades
in gold; $BASE only ever moves peer-to-peer between players.
Scouting an investment? Read the financials: a company whose
members grind (revenue share flowing in) and whose fee income compounds is a dividend
machine. A treasury that only ever shrinks is not.
🏠 10. Housing & Shops
Owning land is the big mid-game goal (and the largest gold sink). Plots are available in
every outdoor zone.
1
Buy a plot
Stand on an empty 3×3 land plot, interact, and buy it for 500 gold.
2
Build a House or a Shop
Your name goes on it, and it becomes a solid structure others can see.
3
Make it yours
Repaint the roof (6 colours), put a custom name on the sign, and place props on the
four corners.
😴 Rest at home
Your house isn't just for show — it's where you recover. Open your own house
(🏠 panel) and hit Rest here to instantly refill your energy and
HP. You can rest again every 8 minutes, so a home is a real
advantage for long play sessions (you'll still want food on the go).
💡 Building lights
Switch your house or shop's light on from the 🏠 panel. A lit building
casts a warm window glow that everyone can see at night — great for finding your place (or
your shop) after dark. The light slowly burns the building's energy reserve
while it's on; top it up with Lamp Oil, a craftable fuel
(2 River Fish + 1 Wood at the workbench — each flask restores 50 energy).
When the reserve runs out, the light switches off until you refuel.
Run a player shop
Build a Shop and stock items from your inventory at prices you choose.
Anyone can buy from it (by quantity or buy-all). Sales pile up as earnings
you collect on your next visit — so you earn even while offline.
🤝 11. Social Play
🛡️ Guilds
Found a guild for 1,000 gold, or request to
join one — a leader or officer must approve your request. Your tag
shows on your nameplate worldwide, with a shared roster, bank, ranks, wars, and cross-zone
guild chat.
🎉 Parties
Invite up to 3 others into a party. Fight or gather
near your partymates for bonus XP — the finisher of a kill earns
extra, allies share assist XP and quest credit, and nearby members share gathering XP.
💬 Chat
Toggle between Zone,
Guild, and Party channels. Guild and party messages
reach members across zones. Tag anyone with @Name (or tap a name in
chat) — mentions highlight for them and ring their 🔔 bell, which also
collects new mail and duel challenges.
😀 Emotes & Who
Broadcast emoji bubbles, and open the
online roster to see who's around and their levels.
🏆 Leaderboard
Climb the top-10 charts for combat
Level, Richest (net worth — gold plus your items,
Worlds, houses and shops valued in gold), gathering
Skills, and seasonal PvP rating.
📢 Hub Billboard
The plaza billboard shows the live on-chain
$BASE holder count and how many players are online.
✨ 11b. VIP Lodge, Arcade & the Black Zone
🏛️ Community Lodge (VIP)
The Community Lodge off the Hub is VIP-only, with three ways in (prompted
at the door, saved to your character): hold 10,000,000 $BASE (free while you
hold), a Burn pass — 100 gold + burn 10,000 $BASE for 14 days, or a
Gold pass — 1,000 gold (no burn) for 14 days. Inside, talk to the arcade host
to launch the Base Rush arcade game in a full-screen cabinet.
⚫ The Black Zone (Obsidian Reach)
Reached through the Black Gate in the Slime Grotto. Entry costs a one-time
burn of 1,000,000 $BASE — a lifetime unlock tied to your
account. It's full-loot and holds the best resources in the game (obsidian gemstone veins,
ancient hardwood, dense iron) plus the King Crystal and its weekly siege.
$BASE burns and VIP holdings are real on-chain actions, verified by the
server. Burning is permanent — make sure you mean it before you confirm.
🌍 12. Player Worlds — build your own zone
The end-game flex: found your own World — a persistent, buildable zone
that other players can visit, farm, and shop in. You design it, you set the prices, you
collect the earnings.
1
Found a World
Open 🌍 Worlds → My Worlds → Found a World. A slot costs
1,000,000 gold (paid to the game treasury). Short on gold? Rudi's gold
desk in the same panel sells gold 1:1 for $BASE.
2
Build it
Enter your World and hit 🔨 Build. Drag assets from the palette onto the
map (or tap-select then tap tiles). Tools: ✋ Move (drag placed objects to
a new tile), 🧹 Erase, 📍 Spawn (where visitors arrive),
and 💾 Save. A walkability guide tints blocked tiles red and rivers blue
while you build.
3
Publish & earn
Name it, set a visitor pass price (up to 100,000g, 0 = free) and a
gather tax (up to 25% of the value visitors earn per harvest, at shop
prices), then Publish.
Pass sales and taxes pile into your earnings — hit Collect anytime.
⚔️ Set your World's PvP danger tier — 🟢 Safe (no PvP),
🟡 Yellow (opt-in, both must flag), 🔴 Red (open PvP, drop gathered loot on death), or
🟣 Black (full loot — drop everything). Pick it in the Worlds manage
card; visitors see the tier in the directory and are warned the instant you change it.
Higher risk makes a great arena or a dangerous farming ground — your call.
🛡️ Guild-only Worlds: the manage card also has an
access toggle (🌐 public / 🛡️ guild-only). Flip it to lock entry to your guildmates — they
still pay your visitor pass and gather tax as usual, and the directory shows a 🛡️ badge so
outsiders know why the door won't open.
🧱 Assets, the Build Shop & the P2P market
Grass and bare dirt are free; other ground is cheap; decor is
moderate; buildings cost thousands; resource nodes are the priciest (they earn forever).
Buy assets for gold in the 🛒 Build Shop — they go to your asset
inventory, are consumed when placed, and return to inventory when removed.
Trade assets with other players on the built-in P2P market (list for
gold; escrowed until sold or cancelled).
Saving a build auto-buys anything you placed but don't own, and refunds removals.
🌊 Terrain that plays
Rivers block walking (they're 2×2 tiles) — lay a Bridge
over one to open a crossing. Design chokepoints and routes!
Soil is a working farm plot: visitors plant seeds and harvest, and
each harvest pays you the gather tax.
Buildings block their footprint (homes 3×3, markets/windmill/bridge 2×2);
trees, rocks, and decor stay walkable. Resource nodes you place are really
gatherable — wood, ore, and fishing spots all work.
Mob dens spawn real monsters — place a 🟢 Slime Den
(Wild Slime) or a Brute Den (Slime Brute) and visitors can fight them
for combat XP and loot (slime gel / cores — no direct gold, so Worlds can't be farmed as
a gold faucet). They respawn like any mob and count toward the ⚔️ daily task.
The Shop building is a working store — walk up + interact to browse
Rudi's full general store (same stock, prices, and price pressure as the Hub), so
visitors can restock potions and sell their haul without leaving your World.
Two exit portals stand on the north-west and south-east edges of
every World, so visitors always have a way home from either side of your build — plan
your paths (and toll roads) around them.
🌾 Crop Markets
Place a Wheat Market or Carrot Market and it becomes a
working trade post: visitors walk up + interact to buy that crop's seeds and sell
their harvest (wheat: 5g seed / 7g sell · carrot: 9g / 14g). Pair markets with soil
fields for a self-contained farming economy that ticks daily quests too.
🗺️ Expansion — burn $BASE to grow
Step
Size
Burn cost
Base
24×24 tiles
—
1
28×28
🔥 100,000 $BASE
2
32×32
🔥 250,000 $BASE
3
36×36
🔥 500,000 $BASE
Expanding also raises your build caps proportionally — a maxed World holds 2.25× the
props of a fresh one. The resize happens live for everyone standing inside.
📐 Build caps — how much fits in a World
Every World has hard limits per category (they keep builds fair and fast to render).
Caps scale with your World's area, so each expansion raises all of them:
Size
⛏️ Resource nodes
🌳 Props & decor
🏠 Building plots
🌾 Farm plots
24×24 (base)
24
120
12
16
28×28
32
163
16
21
32×32
42
213
21
28
36×36 (max)
54
270
27
36
Resource nodes (trees, rocks, fishing spots) are the binding limit
for gather-farm Worlds — plan them first. Mob dens, buildings, markets, and decorations
all count as props.
Ground paint (grass, water, soil, paths) has no practical cap — you
can paint every tile. Painted soil counts as farm plots for gameplay but
not against the farm-plot cap (only placed plot assets do).
Hitting a cap shows "Too many … (max N)" on save — remove pieces from that category
(they return to your asset inventory) or expand your World to raise
every cap.
📊 Discovery & analytics
The Explore tab ranks published Worlds by 🔥 Popular (real visits,
deduped per visitor per day) or ✨ New; the most-visited World wears a 👑 Featured badge,
and a 🟢 badge shows who's inside right now.
Owners get a per-World analytics grid: visits, here-now, passes sold, pass gold,
tax gold, and lifetime earnings.
📣 Run ads and take a cut
Switch on 📣 Run ads in your World's settings and a billboard goes up
near the spawn carrying the ad marketplace's Player Worlds campaign. You take
50% of every impression it generates, paid in $BASE; the
visitors who saw it share the other 50%. Nothing is deducted for the platform.
Your World must be published (visitors are the whole point) and your
character needs a bonded wallet to be paid into.
It's a single toggle — no placement, no bidding, no minimum traffic. Turn it off and
the billboard disappears for everyone inside.
The sign never blocks movement, so switching ads on can't wall off a path you built.
Lifetime $BASE and views show in the Worlds panel; claim from 📣 Ads & Earnings.
Full detail, including how it interacts with the viewer program:
9b. Ads & Earnings.
A stocked World is a business: seeds and passes are the door
charge, gather tax is the recurring revenue, ads pay you in $BASE for the footfall itself,
and daily-quest visitors are foot traffic.
🗺️ 13. The World
Travel between zones through glowing portals. Each zone is themed:
Zone
Danger
What's there
MetricBase Hub
🟢 Safe
The combat-free town square. Rudi, Aria,
Brenna, the billboard, the lake, beginner gathering nodes, farms, and homesteads.
Wilderness
🟡 Yellow
Rook, the Training Dummy, Wild Slimes,
higher-tier trees/ore/fish, a river, a capture point — plus frontier farms & housing.
Slime Grotto
🔴 Red
A cave past the Wilderness with pools, Moss,
the Slime Brute, rich nodes, a capture point, and the Black Gate.
Obsidian Reach
⚫ Black
Burn-gated, full-loot end-game zone: the
best resources, roaming slimes that hunt at night, two capture points, and the
King Crystal siege.
Community Lodge
🟢 Safe · VIP
A cosy VIP indoor space with the
Base Rush arcade.
MetricBase World is fully multiplayer — you'll see other players
move, fight, and gather in real time. Very busy zones split into multiple copies of about
20 players each, so the world always feels lively without lag.
🌗 Day & night
The world runs on a live day/night cycle — a full day passes about every
20 minutes. Watch the sky shift through dawn ☀️ day, dusk 🌇, and night 🌙; the HUD clock
shows the current in-world time. Everyone shares the same time of day.
🔦 Light up the night. Press L
(or tap the 💡 button) to toggle your lamp. It casts a warm glow around you
that cuts through the dark — and other players can see your light too. Gathering is
slower at night unless your lamp is on, so it's more than just decoration. Turn it
off in daylight when you don't need it.
🌦️ Weather
The skies are alive too. The world rolls through weather — clear 🌤️,
cloudy ☁️, rain 🌧️, fog 🌫️, and the occasional thunderstorm ⛈️ with lightning. Like the
time of day, everyone shares the same weather, and the HUD shows the current conditions.
(Rain stays outside — step into the Community Lodge to dry off.) Weather isn't just for show:
fish bite more in the rain, so grab your rod when the clouds roll in. You'll
also hear it — a soft rain bed and rolling thunder in storms (rides the 🎵
music toggle).
🪙 14. $BASE Utility & Transparency
$BASE is the world's fuel. It is never needed to play — entry is free
and always stays free. What it buys is optional: capacity, status, convenience, and a place
in the Season prize race. Every sink and flow below is publicly auditable:
🔥 Burn sinks
Feature
Burn
⚫ Black Zone lifetime access
1,000,000 $BASE (once)
✨ VIP Lodge pass (burn tier)
10,000 $BASE + 100g (14 days)
🗺️ World expansion
100k / 250k / 500k $BASE per step
🎒 Bag expansion (16→24→32→40 slots)
10k / 50k / 150k $BASE per step
💱 Other $BASE flows
🏁 Season deposit vault — 10,000 $BASE to join the prize race, more
for up to a 2× point multiplier. You withdraw it yourself after the season, minus a 5%
fee to the treasury. Not a burn — see 9c. Daily Rewards & Seasons.
🏆 Season prize pool — paid out from the treasury to players,
split by Season points. Fixed and pre-funded; points never mint new $BASE.
Gold Market — trade gold peer-to-peer for $BASE (and other currencies).
🎁 Magic Chests — four tiers opened with $BASE, rolling gold, gear,
materials and season points (cosmetic skins to come). What you spend goes into the
Season reward pool. Full rarity odds are shown before you buy. Once your haul is
revealed you can share it on 𝕏 for +10 season points — one bonus per
chest, so it rewards each opening rather than repeated tapping.
Rudi's gold desk — buy gold 1:1 with $BASE inside the 🌍 Worlds panel.
A chest averages more gold per $BASE, but the desk gives you the exact amount you
ask for — use it whenever you need a specific number and can't risk a roll.
Ads — brands pay $BASE per impression; 50% goes to viewing players.
Casino — the Lodge blackjack table plays in $BASE.
🔒 The hard rule: gold can never be converted into
$BASE, and $BASE is never minted as a reward. In-game earnings stay in-game.
🎒 Expanding your bag
Open your Character panel and tap the 🎒+ button next to the bag meter to
burn $BASE for more inventory slots (three steps, up to 40 slots).
📊 The transparency dashboard
Everything above is publicly auditable at
world.metricbase.org/stats — live players,
gold minted vs burned, $BASE burned by sink, player Worlds economy, markets, ads, daily
activity charts, and the 👑 Richest Players board: top players by full
net worth (gold + items + build assets + Worlds, houses, shops and stock
portfolio) with
day-over-day change, resetting each 90-day season. There's an 🤝 Invites board
too, ranked by friends who actually stayed rather than raw sign-ups, and a
👑 Membership card with the live Founder count. Hit
𝕏 Share the numbers there to post the live stats.
🏛️ 14b. MetricBase DAO
$BASE holders govern the world at
world.metricbase.org/dao — a standalone
page where the community creates polls and votes with the weight of its holdings. No game
account needed: just connect your wallet.
Action
Requirement
🗳️ Vote on a poll
Hold 1,000,000+ $BASE
📜 Create a poll
Hold 10,000,000+ $BASE (max 3 open polls per wallet)
Token-weighted: your voting power equals your $BASE balance — one
wallet, one vote per poll.
Gasless: voting is off-chain — you sign in with your wallet and the
server reads your live on-chain balance. No transaction, no fees.
Final: your vote's weight is frozen the moment you cast it, and
votes can't be changed.
Polls run 1–14 days with 2–6 options; results show live weighted
bars, voter counts, and total $BASE weight.
🛡️ Guild delegation: guild members can delegate their voting power
to their guild on the /dao page — when the guild leader votes, every
delegator's live balance is cast for the same option (no 1M minimum for delegators —
pooling small holders is the point). Revoke any time; leaving the guild voids it.
👑 14c. Founders — NFT membership
MetricBase Founders is a 1,000-piece Solana collection (0.1 SOL mint).
Holding one marks you as a Founder in-game. Open 👑 Membership from the top
bar to see your status, your tier, and the mint link.
🔒 Founders never buy gameplay power. No extra
damage, yield, XP or drop rate — not at any tier. What a Founder gets is status, cosmetics,
community access, a modest DAO voting bonus, and a larger share of the Season pool that is
already funded. Entry to the game stays free for everyone.
🏅 Tiers
Each NFT carries a Tier trait. Your account uses the highest tier you
hold, and perks stack up the ladder:
Tier
Badge
Season points
DAO weight bonus
Holder skins
Bronze Founder
👑
×1.5
+100,000
1
Gold Founder
🌟
×2
+250,000
2
Ember Founder
🔥
×3
+500,000
3
Season-point multiplier — every point you earn, from any source, is
multiplied by your tier. Points decide how the fixed, pre-funded prize pool is
divided, so a Founder takes a bigger slice of the same pot. It never mints new $BASE, and
it never makes you gather faster or hit harder.
DAO voting bonus — added to your $BASE voting weight on
/dao. It is a boost, never a bypass: you still need the
1,000,000 $BASE minimum in your wallet to vote at all, and even the top
bonus sits below that floor.
Recognition everywhere — your badge shows on your nameplate, in the
who's-online list, on your player profile, and on the /stats Richest
and Invites boards.
🎭 The Founder wardrobe
Each tier unlocks cosmetic skins — Founder's Regalia (Bronze), Midnight
Ember (Gold) and Aurora Weave (Ember) — shown in the Membership panel.
Holder skins are their own set: they are never in the chest roll pool, so selling your NFT
can only remove holder skins, never a skin you won from a Magic Chest.
The art is still in production, so these currently show as unlocked-and-
coming rather than wearable.
✈️ The Founders group
Send /founder to @MetricBaseWorldBot
on Telegram and the bot checks your holdings and issues a single-use, one-hour invite to the
holders-only group. You need to have linked Telegram to your wallet (⚙️ → ✈️ Link
Telegram) and to hold a Founder NFT.
🔄 How holding is detected
Your wallet is checked when you join and again on a periodic sweep —
nothing to claim, nothing to sign.
Before reveal, NFTs have no Tier trait yet: you get the crown and
Bronze perks straight away, and are upgraded automatically on the next check once the
revealed metadata lands.
If you sell, the badge, tier perks and holder skins come off at the
next check. Everything you earned by playing stays yours.
Telegram-only accounts can't hold — detection reads a Solana wallet. Link one to
become a Founder.
💡 15. Tips for New Players
Do Aria's starter quests first — they teach the basics and hand you
early gold.
Gather a mix of wood, ore, and fish, then craft a tool early — faster
gathering snowballs everything else.
Plant a crop before you log off; it'll be ready when you return.
Don't dump 20 of one item on Rudi at once — his prices drop. Spread your sales.
Save toward a 500-gold land plot; a player shop earns
passive income.
Team up — a party levels faster thanks to shared combat and gather XP.
Keep some food on hand so a tough fight doesn't end in a knockout.
Always carry food — it refills your 🍗 energy so you can keep
gathering, fighting, and farming. Bread is the cheap staple; cooked fish and salmon give more.
Claim your 📅 Daily Rewards every day — the login streak alone is
up to 1,000g/day, and the "visit a World" task is free money.
Visit Player Worlds with low gather tax for fresh nodes — and when
you're rich, found your own and make the tax work for you.
🤝 11. Social Play
🛡️ Guilds
Found a guild for 1,000 gold, or request to join one — a leader or officer must approve your request. Your tag shows on your nameplate worldwide, with a shared roster, bank, ranks, wars, and cross-zone guild chat.
🎉 Parties
Invite up to 3 others into a party. Fight or gather near your partymates for bonus XP — the finisher of a kill earns extra, allies share assist XP and quest credit, and nearby members share gathering XP.
💬 Chat
Toggle between Zone, Guild, and Party channels. Guild and party messages reach members across zones. Tag anyone with @Name (or tap a name in chat) — mentions highlight for them and ring their 🔔 bell, which also collects new mail and duel challenges.
😀 Emotes & Who
Broadcast emoji bubbles, and open the online roster to see who's around and their levels.
🏆 Leaderboard
Climb the top-10 charts for combat Level, Richest (net worth — gold plus your items, Worlds, houses and shops valued in gold), gathering Skills, and seasonal PvP rating.
📢 Hub Billboard
The plaza billboard shows the live on-chain $BASE holder count and how many players are online.