Build. Trade. Explore. Thrive Together!
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MetricBase World is a browser-based, isometric multiplayer MMO and living economic
simulation. You play a chibi adventurer in a shared world: gather raw materials, craft
them into gear, farm crops, fight monsters, trade with other players, and build a home of
your own. Everything runs in your browser — no download required.
On top of the everyday loop sits a full open-world PvP layer: danger zones
with real loot stakes, deep gear with armour, crit and weapon abilities, guild
warfare (ranks, banks, tax, wars), territory control, and a
weekly-style Castle Siege for the crown. Fight only where you choose — towns
stay safe.
And when you're ready to leave your mark: found a Player World 🌍 — your own
buildable zone with farms, markets, rivers and bridges — charge visitor passes and gather tax,
and grow it by burning $BASE. This page is the full wiki: everything in the game is documented
below.
MetricBase World is gated by the $BASE token on Solana to keep the economy healthy.
| Action | Key |
|---|---|
| Move | W A S D / arrows — or left-click / tap the ground to walk there |
| Target an enemy (monster or player) | Left-click / tap them |
| Attack your target | Right-click · Space · mobile ⚔️ |
| Weapon abilities (skill hotbar) | 1–5 Q E R |
| Talk / Interact (NPCs, shops, plots) | E |
| Gather, or grab a loot bag in reach | F (fish with G) |
| Open Crafting / Inventory | C / I |
| Toggle your lamp | L |
| Toggle PvP flag (Yellow zones) | 🛡️/⚔️ button (top-centre) |
| Zoom the camera | Mouse wheel · two-finger pinch · 🔍+ / 🔍− buttons |
On phones and tablets, use the on-screen joystick to move and the contextual action buttons (attack, gather, interact) that appear near the bottom of the screen. The HUD buttons across the top and side open Inventory, Crafting, Quests, and the social panels.
MetricBase World is built around one satisfying everyday loop, wrapped in a community layer:
Chop wood, mine ore, catch fish, and harvest crops to collect raw materials.
Turn materials into planks, bars, food, tools, and weapons at the workbench.
Sell to Pip, run your own shop, or swap gold for $BASE on the open market.
Buy land, build a house or shop, and make the world your own.
Form guilds and parties, chat, emote, and climb the leaderboards together.
Walk up to a resource node, face it, and press the gather key. There are three gathering skills, each with its own XP and levels:
| Skill | Node | Key | Yields |
|---|---|---|---|
| Woodcutting | Trees | F | Wood, Hardwood |
| Mining | Rocks & deposits | F | Copper Ore, Iron Ore |
| Fishing | Fishing spots (on water) | G | 12 fish species across 5 rarities |
Higher-tier nodes need a higher skill level — e.g. Iron Deposits and Hardwood trees require level 3, and Ironwood requires level 4. Level a skill up by gathering its basic nodes first.
Every gather has a small chance to also turn up a rare material — Amber (trees), Gemstone (rocks), or Pearl (fish). They sell for a lot, and a Gemstone can be forged into the best weapon in the game.
Unlike trees and rocks, fish fight back. Cast at a fishing spot and:
Better rods widen the green zone, and rain makes it wider still — the fish really do bite better in the rain. Every cast costs 2g of bait and the energy is spent landed or escaped — so breathe, watch the rhythm, and tap on the beat.
Every landed fish rolls which species it is. Most catches are the common River Fish or Prized Salmon, but rarer species surface too — and they sell to Pip for far more. A Lucky Lure and rain both tilt the odds toward rarer species, and rare-and-better catches are announced to the whole zone.












Take your catch to a workbench: each fish grills into its own dish, and the rarer the fish, the mightier the meal. Epic-and-better dishes fully restore your energy — so decide: sell the trophy to Pip, or eat like a legend before a long Wilderness run.
| Dish | Restores | Cooked from |
|---|---|---|
Cooked Fish | +40 HP · +35 ⚡ | River Fish |
Pan-Seared Bluegill | +45 HP · +40 ⚡ | Bluegill |
Grilled Salmon | +60 HP · +55 ⚡ | Prized Salmon |
Hearty Carp Stew | +60 HP · +55 ⚡ | Striped Carp |
Crispy Catfish Fry | +70 HP · +60 ⚡ | Whiskered Catfish |
Grilled Pike Skewer | +85 HP · +65 ⚡ | Silver Pike |
Golden Trout Fillet | +110 HP · +80 ⚡ | Golden Trout |
Smoked Ghostfin Eel | +130 HP · +90 ⚡ | Ghostfin Eel |
Crystal Koi Sashimi | +150 HP · full ⚡ | Crystal Koi |
Charged Stormray Steak | +170 HP · full ⚡ | Stormray |
Ancient Sturgeon Roast | +220 HP · full ⚡ | Ancient Sturgeon |
Leviathan Feast | +260 HP · full ⚡ | Abyssal Leviathan |
Farm plots are scattered across the world (look for tilled soil). Stand on an empty plot and interact to plant a seed, then wait for it to grow.
| Crop | Seed price | Grow time | Yield | Sells for |
|---|---|---|---|---|
| 🌾 Wheat | 5g (Pip / Wheat Market) | ~90s | 2 wheat · 14 XP | 7g each |
| 🥕 Carrot | 9g (Carrot Market) | ~150s | 2 carrots · 22 XP | 14g each |
You can't adventure on an empty stomach. Every working action spends Energy (the 🍗 gauge on your HUD, max 100):
| Action | Energy cost |
|---|---|
| Gather (chop / mine / fish) | 8 |
| Attack a monster | 5 |
| Plant or harvest a crop | 6 |
When your energy is too low for an action, you'll be told you're too hungry and the action is refused until you eat.
Eat food (from your Inventory) to refill — most food restores HP and energy:
| Food | Restores | Get it by |
|---|---|---|
| Bread | +30 HP, +25 energy | Baking wheat, or buying from Pip (8g) |
Cooked Fish | +40 HP, +35 energy | Cooking River Fish |
Grilled Salmon | +60 HP, +55 energy | Grilling Prized Salmon |
Fish dishes ×10 | up to +260 HP, full energy | Cooking rarer species — see Fishing |
Note: a Health Potion is medicine — it heals HP but does not restore energy. For energy you need real food.
Open the Crafting panel (C or the 🔨 button) to turn raw materials into useful goods. Crafting charges a small forge fee in gold and takes time at the workbench — heavier gear takes longer to forge, and the button shows "Crafting…" while it works.
| Tier | Speed | Bonus |
|---|---|---|
| Copper (axe / pickaxe / rod) | 30% faster | — |
| Iron / Pro (axe / pickaxe / rod) | 50% faster | — |
| Steel (axe / pickaxe / Trawler's Net) | 50% faster | 40% chance of a bonus drop |
| 🎣 Gilded Rod (fishing) | 60% faster | 50% bonus catch · +25% fishing XP |
| 🎣 Abyssal Rod (fishing) | 65% faster | 60% bonus catch · +50% fishing XP · pearls surface far more often |
Equip a tool from your Inventory into the tool slot (separate from your weapon). It only helps the matching skill.
Craftable gear that boosts fishing while worn (stacks with your rod):
The Gilded Rod is crafted from planks, steel and rare Amber; the Abyssal Rod upgrades a Gilded Rod with 3 Pearls — the ultimate fishing setup also widens the catch minigame's green zone.
Approach a hostile creature (Training Dummy, Wild Slime, Slime Brute) and press Space to attack. The server handles all damage fairly. Monsters hit back, so watch your HP.
If your HP hits 0 you're knocked out. Pay 100 gold to respawn immediately, or wait 30 minutes for a free revival. You can't move or fight while knocked out.
Damage is Attack × Skill × Crit − Armour. Armour has diminishing returns — it always helps but never makes you invincible. Base crit is 5% at 1.5×; gear raises both.
The Inventory panel shows your live ⚔️ attack · 🛡️ armour · 🎯 crit · 💥 crit power and a durability bar for each piece.
Player-vs-player combat is opt-in by where you go. Every zone shows a danger tier banner when you enter:
| Tier | Where | Rules |
|---|---|---|
| 🟢 Safe | Hub, Community Lodge | No PvP, ever. |
| 🟡 Yellow | Wilderness | Opt-in: toggle your PvP flag; both fighters must be flagged. No item loss. |
| 🔴 Red | Slime Grotto | Open PvP. On death you drop your gathered materials; gear survives. |
| ⚫ Black | Obsidian Reach | Full loot — drop your whole bag + half your loose gold. Richest rewards. |
To fight: left-click a player to target them, then attack. When someone is knocked out in a Red/Black zone, their dropped items form a loot bag anyone can grab with F.
Strike down a non-consenting player and you become a Criminal — your name turns red and towns lock you out until it cools off (~10 min). Anyone can put a bounty (gold) on a target; whoever defeats them claims the pot. Guild-war kills are sanctioned and don't make you a criminal.
Crime doesn't pay: a criminal who's defeated in PvP gets arrested and thrown in the Jail for 2 minutes. The cell stays locked until your sentence is served — then you're released and pardoned, free to return to town.
Want a fair fight with nothing on the line? Left-click a player and hit ⚔️ Duel. If they accept, you both heal to full and fight a consensual 1v1 anywhere — even in a safe town — with no loot, no crime, and no knockout penalty. Drop your opponent to win; the loser is simply restored. Duels draw after 90 seconds, and leaving forfeits.
Craft a mount — Sturdy Pony (+25%), Swift Steed (+45%), or Dire Wolf (+70%) — and equip it in the Inventory panel's Mount slot for a permanent movement-speed boost.
Guilds are now full power structures. Open the 🛡️ Guild panel to manage yours.
PvP zones contain capture points. Stand on one as a guild member for about 12 seconds uncontested to claim it — a rival nearby contests it and freezes progress. A flag shows the owning tag, a capture ring, and contested state. Every point your guild holds pays territory income into the guild bank every 5 minutes. Ownership persists; disband and you lose your land.
On a recurring schedule (a 15-minute window every 4 hours), the King Crystal in the Obsidian Reach (Black Zone) becomes vulnerable and a red “CASTLE SIEGE LIVE” banner appears.
Every PvP knockout shifts your PvP rating (+25 for a kill, −15 for a death), which sets your rank — Bronze, Silver, Gold, Platinum, Diamond, Master, Grandmaster, Legend. The 🏆 Leaderboard's PvP tab ranks the season's best fighters. Seasons last 90 days; at each reset your rating returns to the baseline (you keep your character, gear, and gold).
Talk to NPCs (press E) to pick up quests. They guide you through the game and reward XP, gold, and gear.
Your starter chain: meet her, explore, fight your first dummy, and become a Veteran Adventurer.
Slime patrol and gel collection, rewarding the Gel-Edged Knife.
Venture into the cave and take down the mighty Slime Brute.
A five-part smithing chain: iron → steel → a rare gemstone → a free master Steel Pickaxe.
Open the Quest log (the HUD card on desktop, or the floating quest button on mobile) to track your active objectives.
Press E near Pip to buy supplies (potions, seeds, a starter blade) and sell your gathered & crafted materials for gold.
Pip's shop also hosts a player-to-player order book where you trade in-game gold for crypto. Pick your currency — $BASE, USDC, IDRX, or SOL — then post a bid (buy gold) or an offer (sell gold). Trades settle peer-to-peer on-chain directly between the two wallets, verified by the server; a small in-game gold fee applies. Each order shows the currency it's priced in, so check before you buy.
The market tab shows a live candlestick price chart (tokens per 1 gold) plus the last price and 24h change, so you can spot the going rate before you trade. The chart follows the currency you've selected — switch the currency picker to see each market's own history. Underneath, a Recent transactions ticker lists the latest fills across every currency, each with the gold traded, the amount and currency it settled in, and how long ago it happened.
MetricBase World has a built-in ad marketplace: brands buy ad space in the world, and players share 50% of the revenue just by playing. Open it from ⚙️ → 📣 Ads & Earnings. All money is in $BASE.
Ads appear on in-world billboards (one in each zone) and a banner above your skill bar. Every minute you can see an ad, you generate an impression — and as a program member you earn 50% of what the advertiser pays for it.
Deposit $BASE, create a campaign, and bid:
Open ⚙️ → 📅 Daily Rewards for free gold every day:
Open ⚙️ → 🧑🌾 Job Board to hire other players or work for them. It works in every zone and inside player Worlds.
How the money moves: the gold reward is taken from the employer and held in escrow the moment the job is posted — a worker can never be stiffed. When the job completes, the reward is paid to the worker automatically (by mail-safe credit if they're offline) and the employer gets a 📬 mail notification. Cancelling an open job refunds the escrow in full.
Owning land is the big mid-game goal (and the largest gold sink). Plots are available in every outdoor zone.
Your house isn't just for show — it's where you recover. Open your own house (🏠 panel) and hit Rest here to instantly refill your energy and HP. You can rest again every 8 minutes, so a home is a real advantage for long play sessions (you'll still want food on the go).
Switch your house or shop's light on from the 🏠 panel. A lit building casts a warm window glow that everyone can see at night — great for finding your place (or your shop) after dark. The light slowly burns the building's energy reserve while it's on; top it up with Lamp Oil, a craftable fuel (2 River Fish + 1 Wood at the workbench — each flask restores 50 energy). When the reserve runs out, the light switches off until you refuel.
Build a Shop and stock items from your inventory at prices you choose. Anyone can buy from it (by quantity or buy-all). Sales pile up as earnings you collect on your next visit — so you earn even while offline.
The Community Lodge off the Hub is VIP-only, with three ways in (prompted at the door, saved to your character): hold 10,000,000 $BASE (free while you hold), a Burn pass — 100 gold + burn 10,000 $BASE for 14 days, or a Gold pass — 1,000 gold (no burn) for 14 days. Inside, talk to the arcade host to launch the Base Rush arcade game in a full-screen cabinet.
Reached through the Black Gate in the Slime Grotto. Entry costs a one-time burn of 1,000,000 $BASE — a lifetime unlock tied to your account. It's full-loot and holds the best resources in the game (obsidian gemstone veins, ancient hardwood, dense iron) plus the King Crystal and its weekly siege.
The end-game flex: found your own World — a persistent, buildable zone that other players can visit, farm, and shop in. You design it, you set the prices, you collect the earnings.
Place a Wheat Market or Carrot Market and it becomes a working trade post: visitors walk up + interact to buy that crop's seeds and sell their harvest (wheat: 5g seed / 7g sell · carrot: 9g / 14g). Pair markets with soil fields for a self-contained farming economy that ticks daily quests too.
| Step | Size | Burn cost |
|---|---|---|
| Base | 24×24 tiles | — |
| 1 | 28×28 | 🔥 100,000 $BASE |
| 2 | 32×32 | 🔥 250,000 $BASE |
| 3 | 36×36 | 🔥 500,000 $BASE |
Expanding also raises your build caps proportionally — a maxed World holds 2.25× the props of a fresh one. The resize happens live for everyone standing inside.
Travel between zones through glowing portals. Each zone is themed:
| Zone | Danger | What's there |
|---|---|---|
| MetricBase Hub | 🟢 Safe | The town square. Pip, Aria, Brenna, the billboard, the lake, beginner gathering nodes, farms, and homesteads. |
| Wilderness | 🟡 Yellow | Rook, the Training Dummy, Wild Slimes, higher-tier trees/ore/fish, a river, a capture point — plus frontier farms & housing. |
| Slime Grotto | 🔴 Red | A cave past the Wilderness with pools, Moss, the Slime Brute, rich nodes, a capture point, and the Black Gate. |
| Obsidian Reach | ⚫ Black | Burn-gated, full-loot end-game zone: the best resources, two capture points, and the King Crystal siege. |
| Community Lodge | 🟢 Safe · VIP | A cosy VIP indoor space with the Base Rush arcade. |
The world runs on a live day/night cycle — a full day passes about every 20 minutes. Watch the sky shift through dawn ☀️ day, dusk 🌇, and night 🌙; the HUD clock shows the current in-world time. Everyone shares the same time of day.
The skies are alive too. The world rolls through weather — clear 🌤️, cloudy ☁️, rain 🌧️, fog 🌫️, and the occasional thunderstorm ⛈️ with lightning. Like the time of day, everyone shares the same weather, and the HUD shows the current conditions. (Rain stays outside — step into the Community Lodge to dry off.) Weather isn't just for show: fish bite more in the rain, so grab your rod when the clouds roll in. You'll also hear it — a soft rain bed and rolling thunder in storms (rides the 🎵 music toggle).
$BASE is the world's key and its fuel. Beyond the entry gate, it has real sinks and flows you can verify yourself:
| Feature | Burn |
|---|---|
| ⚫ Black Zone lifetime access | 1,000,000 $BASE (once) |
| ✨ VIP Lodge pass (burn tier) | 10,000 $BASE + 100g (14 days) |
| 🗺️ World expansion | 100k / 250k / 500k $BASE per step |
| 🎒 Bag expansion (16→24→32→40 slots) | 10k / 50k / 150k $BASE per step |
Open your Character panel and tap the 🎒+ button next to the bag meter to burn $BASE for more inventory slots (three steps, up to 40 slots).
Everything above is publicly auditable at world.metricbase.org/stats — live players, gold minted vs burned, $BASE burned by sink, player Worlds economy, markets, ads, and daily activity charts. Hit 𝕏 Share the numbers there to post the live stats.
🤝 11. Social Play
🛡️ Guilds
Found a guild for 1,000 gold, or request to join one — a leader or officer must approve your request. Your tag shows on your nameplate worldwide, with a shared roster, bank, ranks, wars, and cross-zone guild chat.
🎉 Parties
Invite up to 3 others into a party. Fight or gather near your partymates for bonus XP — the finisher of a kill earns extra, allies share assist XP and quest credit, and nearby members share gathering XP.
💬 Chat
Toggle between Zone, Guild, and Party channels. Guild and party messages reach members across zones.
😀 Emotes & Who
Broadcast emoji bubbles, and open the online roster to see who's around and their levels.
🏆 Leaderboard
Climb the top-10 charts for combat Level, Richest (gold), gathering Skills, and seasonal PvP rating.
📢 Hub Billboard
The plaza billboard shows the live on-chain $BASE holder count and how many players are online.